#define FILTERSCRIPT
#include a_samp
new meghalt[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason) {
meghalt[playerid] = 1;
return 1;
}
public OnPlayerSpawn(playerid) {
if(meghalt[playerid] == 1) {
//SetPlayerPos
//[...]
meghalt[playerid] = 0;
}
return 1;
}