// By GROVE4L// www.pawnoscripting.com#include <a_samp>#define FILTERSCRIPT#define COLOR 0xC2A2DAAAforward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);forward Velocidad(playerid);forward Check(playerid);forward Rojo(playerid);forward Camara(playerid);new Timer[MAX_PLAYERS];new TRojo[MAX_PLAYERS];new TCamara[MAX_PLAYERS];new Choque[MAX_PLAYERS];new Si[MAX_PLAYERS];new Text: FlashR;enum Info{Manejando,};new Informacion[MAX_PLAYERS][info];public OnPlayerSpawn(playerid){FlashR = TextDrawCreate(1.000000,1.000000,\"_\");TextDrawTextSize(FlashR,640.000000,10.000000);TextDrawLetterSize(FlashR,3.600000,47.600010);TextDrawUseBox(FlashR,1);TextDrawAlignment(FlashR,0);TextDrawFont(FlashR,3);TextDrawSetOutline(FlashR,1);TextDrawSetProportional(FlashR,1);TextDrawSetShadow(FlashR,1);TextDrawBackgroundColor(FlashR,0xD20000FF);TextDrawColor(FlashR,0xD20000FF);TextDrawBoxColor(FlashR,0xD20000FF);Timer[playerid] = SetTimerEx(\"Check\", 100, 1, \"i\", playerid);Informacion[playerid][Manejando] = 0;}public OnPlayerDisconnect(playerid){KillTimer(Timer[playerid]); KillTimer(Choque[playerid]); Informacion[playerid][Manejando] = 0;return 1;}public Velocidad(playerid){new Float:Vx, Float:Vy, Float:Vz;if(IsPlayerInAnyVehicle(playerid) && Informacion[playerid][Manejando]){GetVehicleVelocity(GetPlayerVehicleID(playerid), Vx, Vy, Vz);if(Vx > -0.1 && Vx < 0.1 && Vy > -0.1 && Vy < 0.1){ new Float:Vida; GetPlayerHealth(playerid, Vida); SetPlayerHealth(playerid, Vida-11.0); SetPlayerDrunkLevel(playerid, 500000); TextDrawShowForPlayer(playerid, FlashR); Informacion[playerid][Manejando] = 0; new String[256]; new Nombre[MAX_PLAYER_NAME]; GetPlayerName(playerid,Nombre,sizeof(Nombre)); format(String, sizeof(String), \"* %s has been in a collision.\", Nombre); ProxDetector(30.0, playerid, String, COLOR,COLOR,COLOR,COLOR,COLOR); TRojo[playerid] = SetTimerEx(\"Rojo\", 250, 1, \"i\", playerid); TCamara[playerid] = SetTimerEx(\"Camara\", 10000, 1, \"i\", playerid);}}return 1;}public Rojo(playerid){TextDrawHideForPlayer(playerid, FlashR);return 1;}public Camara(playerid){KillTimer(TCamara[playerid]);SetPlayerDrunkLevel(playerid, 0);return 1;}public Check(playerid){new Float:Cx, Float:Cy, Float:Cz;if(IsPlayerInAnyVehicle(playerid)){GetVehicleVelocity(GetPlayerVehicleID(playerid), Cx, Cy, Cz);if(Cx < -0.4 || Cx > 0.4 || Cy < -0.4 || Cy > 0.4 && !Informacion[playerid][Manejando]){ Choque[playerid] = SetTimerEx(\"Velocidad\", 100, 1, \"i\", playerid); Informacion[playerid][Manejando] = 1;}else{ KillTimer(Choque[playerid]); Informacion[playerid][Manejando] = 0;}}return 1;} public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5){if(IsPlayerConnected(playerid)){new Float:posx, Float:posy, Float:posz;new Float:oldposx, Float:oldposy, Float:oldposz;new Float:tempposx, Float:tempposy, Float:tempposz;GetPlayerPos(playerid, oldposx, oldposy, oldposz);for(new i = 0; i < MAX_PLAYERS; i++){ if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { if(!Si) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } }}}return 1;}// By GROVE4L
Ez szerintem AntiDeAMX -el lett konvertálva.. vagyis én úgy nézem ::|
Ez szerintem AntiDeAMX -el lett konvertálva.. vagyis én úgy nézem ::| Szemüveg.. Akkor Float: var0.0 stb.. lenne. [/quote]Tudtam, hogy van benne olyan azért kérdeztem, egyébként erre figyeltem be.. col1,col2,col3,col4,col5 azért kérdeztem rá.
col1,col2,col3,col4,col5
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);forward Velocidad(playerid);forward Check(playerid);forward Rojo(playerid);forward Camara(playerid); new Timer[MAX_PLAYERS];new TRojo[MAX_PLAYERS];new TCamara[MAX_PLAYERS];new Choque[MAX_PLAYERS];new Si[MAX_PLAYERS];new Text: FlashR;enum Info{ Manejando,};
public OnPlayerSpawn(playerid){ FlashR = TextDrawCreate(1.000000,1.000000,\"_\"); TextDrawTextSize(FlashR,640.000000,10.000000); TextDrawLetterSize(FlashR,3.600000,47.600010); TextDrawUseBox(FlashR,1); TextDrawAlignment(FlashR,0); TextDrawFont(FlashR,3); TextDrawSetOutline(FlashR,1); TextDrawSetProportional(FlashR,1); TextDrawSetShadow(FlashR,1); TextDrawBackgroundColor(FlashR,0xD20000FF); TextDrawColor(FlashR,0xD20000FF); TextDrawBoxColor(FlashR,0xD20000FF); Timer[playerid] = SetTimerEx(\"Check\", 100, 1, \"i\", playerid); Informacion[playerid][Manejando] = 0;}
KillTimer(Timer[playerid]); KillTimer(Choque[playerid]); Informacion[playerid][Manejando] = 0; return 1;}