public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart){ if(bodypart == 9) { if(GetPlayerWeapon(issuerid) == 34 || 33) { GameTextForPlayer(issuerid, \"~h~Head shot!\", 2000, 6); SetPlayerHealth(playerid, 0.0); } } return 1;}
if(GetPlayerWeapon(issuerid) == 34 || 33){}else return 0;
if(GetPlayerWeapon(issuerid) == 34 || 33)
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart){ if(bodypart == 9) { if(weaponid == 34 || weaponid == 33) { GameTextForPlayer(issuerid, \"~h~Head shot!\", 2000, 6); SetPlayerHealth(playerid, 0.0); } } return 1;}
Ebbe: public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)ez: weaponid nem tűnt fel? public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart){ if(bodypart == 9) { if(weaponid == 34 || weaponid == 33) { GameTextForPlayer(issuerid, \"~h~Head shot!\", 2000, 6); SetPlayerHealth(playerid, 0.0); } } return 1;}