new fegyok[MAX_PLAYERS][13][2];
for (new i = 0; i <= 12; i++)
{
GetPlayerWeaponData(playerid, i, fegyok[playerid][0], fegyok[playerid][1]);
}
for (new i = 0; i <= 12; i++)
{
If(fegyok[playerid][0] != 0)
{
GivePlayerWeapon(playerid, fegyok[playerid][0], fegyok[playerid][1]);
fegyok[playerid][0]= 0;
}
}