hellotok!
Letölöttem egy fs-t ami azt tartalmazza hogy eltudok dobni egy fegyvert és fel is tudom venni.
Csak egy baj van vele hogy ilyennel még nagyon nem is találkoztam.
//Eredeti készítõ: PeteShag
// Filterscriptet magyarította: A.S.S.A
//=================//ezket a mód legelejére
#include <a_samp>// SA-MP alapértelmezett include-ja
#include <streamer>// Incognito által készített streamer include
#include <zcmd>// Zeex által készített parancsfeldolgozó
#include <foreach>// y_Less által készített include
//=================//
#define MAX_DROP_ITEMS 1000// Maximálisan egyszerre ennyi fegyver lehet eldobva
#define COLOR_ACTION 0xFFC0CBFF// Rózsaszín
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData //mód elejére
{
DropGunAmmount[2],// ModellID és Töltény
Float:DropGunPosX,
Float:DropGunPosY,
Float:DropGunPosZ,
DropGunVWorld,
DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];////mod elejére
//=================//
new GunObjectIDs[200] ={
1575, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 ,
346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
368, 369, 1575
};
//=================//
public OnFilterScriptInit()///nem tettem be
{
print(\"\\n--------------------------------------\");
print(\"Fegyver eldobó script by Peteshag... Filterscript betöltve!!!\");
print(\"--------------------------------------\\n\");
return 1;
}
//=================//
stock GetGunObjectID(WeaponID)//ez is publicok alá ment
{
if (WeaponID < 0 || WeaponID > 64)
{
return 1575;
}
return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)///ez is publicoc alá ment
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
if(GunID != 0 && GunAmmo != 0)
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if(DropInfo[DropGunPosX] == 0.0 && DropInfo[DropGunPosY] == 0.0 && DropInfo[DropGunPosZ] == 0.0)
{
DropInfo[DropGunAmmount][0] = GunID;
DropInfo[DropGunAmmount][1] = GunAmmo;
DropInfo[DropGunPosX] = X;
DropInfo[DropGunPosY] = Y;
DropInfo[DropGunPosZ] = Z;
DropInfo[DropGunVWorld] = world;
DropInfo[DropGunInterior] = interior;
DropObject = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
return 1;
}
}
return 1;
}
return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Létrejöttét segítette: Xalphon///ezt publicochoz tettembe
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new saveweapon[13], saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
//=================//
public OnFilterScriptExit()////ezt nem tettem be mert fölösleges
{
print(\"Fegyver eldobó script by PeteShag... Filterscript kikapcsol!!! \");
return 1;
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)///ezt beillesztettem így ahogy van
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
return 1;
}
//=================//
command(dropgun, playerid, params[])///if(strcmp(cmd, \"/fegyvereldob\") || strcmp(cmd, \"/fegyver-eldob\"))
{
new Float:X,Float:Y,Float:Z;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerPos(playerid, X, Y, Z);
RemovePlayerWeapon(playerid, GunID);
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
format(string, sizeof(string), \"* %s ledobott egy fegyvert a földre.\", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
//=================//
command(pickupgun, playerid, params[])/////ezt átírtam erre if(strcmp(cmd, \"/fegyverfelvesz\") || strcmp(cmd, \"/fegyver-felvesz\"))
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[DropGunPosX],DropInfo[DropGunPosY],DropInfo[DropGunPosZ]))
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[DropGunVWorld])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
DestroyDynamicObject(DropObject);
DropInfo[DropGunPosX] = 0.0;
DropInfo[DropGunPosY] = 0.0;
DropInfo[DropGunPosZ] = 0.0;
DropInfo[DropGunAmmount][0] = 0;
DropInfo[DropGunAmmount][1] = 0;
GivePlayerWeapon(playerid,DropInfo[DropGunAmmount][0],DropInfo[DropGunAmmount][1]);
format(string, sizeof(string), \"* %s felvett egy fegyvert a földrõl.\", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
}
}
return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
foreach (Player, i)
{
if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range1color, msg);
}
else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range2color, msg);
}
}
}
Az lenne a kérésem hogy valaki segítene megoldani azt hogy mûködjön?:s
errort ír a SendLocalMessagere és errort ír a DropGunra
//Eredeti készítõ: PeteShag
// Filterscriptet magyarította: A.S.S.A
//=================//ezket a mód legelejére
#include <a_samp>// SA-MP alapértelmezett include-ja
#include <streamer>// Incognito által készített streamer include
#include <zcmd>// Zeex által készített parancsfeldolgozó
#include <foreach>// y_Less által készített include
//=================//
#define MAX_DROP_ITEMS 1000// Maximálisan egyszerre ennyi fegyver lehet eldobva
#define COLOR_ACTION 0xFFC0CBFF// Rózsaszín
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData //mód elejére
{
DropGunAmmount[2],// ModellID és Töltény
Float:DropGunPosX,
Float:DropGunPosY,
Float:DropGunPosZ,
DropGunVWorld,
DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];////mod elejére
//=================//
new GunObjectIDs[200] ={
1575, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 ,
346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
368, 369, 1575
};
//=================//
public OnFilterScriptInit()///nem tettem be
{
print(\"\\n--------------------------------------\");
print(\"Fegyver eldobó script by Peteshag... Filterscript betöltve!!!\");
print(\"--------------------------------------\\n\");
return 1;
}
//=================//
stock GetGunObjectID(WeaponID)//ez is publicok alá ment
{
if (WeaponID < 0 || WeaponID > 64)
{
return 1575;
}
return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)///ez is publicoc alá ment
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
if(GunID != 0 && GunAmmo != 0)
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if(DropInfo[DropGunPosX] == 0.0 && DropInfo[DropGunPosY] == 0.0 && DropInfo[DropGunPosZ] == 0.0)
{
DropInfo[DropGunAmmount][0] = GunID;
DropInfo[DropGunAmmount][1] = GunAmmo;
DropInfo[DropGunPosX] = X;
DropInfo[DropGunPosY] = Y;
DropInfo[DropGunPosZ] = Z;
DropInfo[DropGunVWorld] = world;
DropInfo[DropGunInterior] = interior;
DropObject = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
return 1;
}
}
return 1;
}
return 1;
}
//=================//
public OnFilterScriptExit()////ezt nem tettem be mert fölösleges
{
print(\"Fegyver eldobó script by PeteShag... Filterscript kikapcsol!!! \");
return 1;
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)///ezt beillesztettem így ahogy van
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
return 1;
}
//=================//
command(dropgun, playerid, params[])///if(strcmp(cmd, \"/fegyvereldob\") || strcmp(cmd, \"/fegyver-eldob\"))
{
new Float:X,Float:Y,Float:Z;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerPos(playerid, X, Y, Z);
RemovePlayerWeapon(playerid, GunID);
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
format(string, sizeof(string), \"* %s ledobott egy fegyvert a földre.\", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Létrejöttét segítette: Xalphon///ezt publicochoz tettembe
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new saveweapon[13], saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
//=================//
command(pickupgun, playerid, params[])/////ezt átírtam erre if(strcmp(cmd, \"/fegyverfelvesz\") || strcmp(cmd, \"/fegyver-felvesz\"))
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[DropGunPosX],DropInfo[DropGunPosY],DropInfo[DropGunPosZ]))
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[DropGunVWorld])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
DestroyDynamicObject(DropObject);
DropInfo[DropGunPosX] = 0.0;
DropInfo[DropGunPosY] = 0.0;
DropInfo[DropGunPosZ] = 0.0;
DropInfo[DropGunAmmount][0] = 0;
DropInfo[DropGunAmmount][1] = 0;
GivePlayerWeapon(playerid,DropInfo[DropGunAmmount][0],DropInfo[DropGunAmmount][1]);
format(string, sizeof(string), \"* %s felvett egy fegyvert a földrõl.\", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
}
}
return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
foreach (Player, i)
{
if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range1color, msg);
}
else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range2color, msg);
}
}
}
Esetleg igy,bocs késön irok csak nincs .net framework pawnohoz és notepadal akartam volna tesztelni csak nemtudtam mert azis bajos márnmeg ugyhogy nincs tesztelve de remélem megy