public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(GetVehicleModel(GetPlayerVehicleID(damagedid)) == 482)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health+amount);
}
return 1;
}
Nem teszteltem.