Szerző Téma: help(skin)  (Megtekintve 948 alkalommal)

help(skin)
« Dátum: 2012. március 11. - 12:18:26 »
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Ugy csinaltak nekem gmodot hogy amikro akarom választani a skint akkor nem jelenik meg az emberke mit csinaljak ful kezdö vok scrptbe
[mod]Ne chat nyelven beszélj és lehetõleg helyesen írj.[/mod]
« Utoljára szerkesztve: 2012. március 11. - 13:44:54 írta kadaradam »

help(skin)
« Válasz #1 Dátum: 2012. március 11. - 12:31:33 »
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Ott vannag az OnGameModeInit-nél az AdPlayerClass-ok???
vagy a OnPlayerRequestClass-nál SetPlayerPos mrg Camera- stb???

help(skin)
« Válasz #2 Dátum: 2012. március 11. - 13:05:20 »
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Idézetet írta: Szabyxxx date=1331465493\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"18300\" data-ipsquote-contentclass=\"forums_Topic
Ott vannag az OnGameModeInit-nél az AdPlayerClass-ok???
vagy a OnPlayerRequestClass-nál SetPlayerPos mrg Camera- stb???
 
ezt nem naon ertem m1 most valahogy megoldotam hogy cj lathasam tob skin hogy rakjak bele?

help(skin)
« Válasz #3 Dátum: 2012. március 11. - 13:40:47 »
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AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

 
Ezt a public OnGameModeInit() -hez

Nem elérhető CANNONN

  • 2139
    • Profil megtekintése
help(skin)
« Válasz #4 Dátum: 2012. március 11. - 14:34:58 »
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public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
return 1;
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,487.3661,-2.9466,1002.3828);
SetPlayerFacingAngle(playerid, 180);
SetPlayerCameraPos(playerid,487.6501,-14.3948,1000.6797);
SetPlayerCameraLookAt(playerid,487.3661,-2.9466,1002.3828);
}
« Utoljára szerkesztve: 2012. március 11. - 15:00:10 írta Cannonn »

help(skin)
« Válasz #5 Dátum: 2012. március 11. - 14:44:22 »
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thxxxxxxxxxxxxxxxxx

Dupla hozzászólás automatikusan összefûzve. ( 2012. március 11. - 14:49:57 )

Valahol tok keresni még skineket?
« Utoljára szerkesztve: 2012. március 11. - 14:49:57 írta Driftk1d »

Nem elérhető CANNONN

  • 2139
    • Profil megtekintése
help(skin)
« Válasz #6 Dátum: 2012. március 11. - 15:02:36 »
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Ezeket a public OnGameModeInit() alá rakd.
 

AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);   
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(285,2213.0796,-2290.2375,14.7647,131.1158,0,0,0,0,0,0); // Waffenindustrie
AddPlayerClass(285,1561.6992,-1693.4529,5.8906,94.9040,0,0,0,0,0,0); // lspd-waka
AddPlayerClass(285,614.3272,-588.2339,17.2266,302.1656,0,0,0,0,0,0); // dillimore-waka
AddPlayerClass(285,-2154.6353,-2395.2505,30.6250,230.0629,0,0,0,0,0,0); // Angelpine Waka.
AddPlayerClass(285,-1330.4503,444.5432,7.1875,186.6881,0,0,0,0,0,0); // waka army sp
AddPlayerClass(285,-1590.5902,709.7076,-5.2422,280.1561,0,0,0,0,0,0); // SFPD Waka
AddPlayerClass(285,-1400.0674,2649.9473,55.6875,272.0245,0,0,0,0,0,0); // El Quebrados SD
AddPlayerClass(285,-222.8975,989.3585,19.6608,272.4240,0,0,0,0,0,0); // Fort Carson SD.
AddPlayerClass(285,207.2327,1865.4071,13.1406,126.2172,0,0,0,0,0,0); // Army HQ
AddPlayerClass(285,2279.6528,2429.8635,3.2734,39.3167,0,0,0,0,0,0); // LVPD-WAKA
AddPlayerClass(285,2296.5903,2451.3503,10.8203,267.7994,0,0,0,0,0,0); // LVPD-Eingang
AddPlayerClass(285,2296.7341,2468.7749,10.8203,267.1727,0,0,0,0,0,0); // LVPD-Garage Down
AddPlayerClass(285,2268.1565,2448.9045,3.5313,358.8814,0,0,0,0,0,0); // LVPD-Garage UP
AddPlayerClass(285,2282.3870,2423.1680,3.4766,175.2898,0,0,0,0,0,0); // LVPD-Waka-Eingang
AddPlayerClass(285,2102.6326,2257.5354,11.0234,89.6504,0,0,0,0,0,0); // LV Binco Eingang
AddPlayerClass(285,201.1442,1869.4277,13.1406,79.4292,0,0,0,0,0,0); // Army-HQ Waka Eingang
AddPlayerClass(285,-225.7624,983.9349,19.5689,183.1511,0,0,0,0,0,0); // Fort-Carson Waka Eingang
AddPlayerClass(285,-1390.5649,2648.9590,55.9844,268.5760,0,0,0,0,0,0); // El-Quebrados Waka Eingang
AddPlayerClass(285,-1390.0367,2638.4653,55.9844,2.2636,0,0,0,0,0,0); // El-Quebrados PD Eingang
AddPlayerClass(285,-1594.2013,716.2161,-4.9063,94.2529,0,0,0,0,0,0); // SFPD- WAKA eingang
AddPlayerClass(285,-1324.5989,449.9978,7.1875,175.7034,0,0,0,0,0,0); // Army SP- WAKA eingang
AddPlayerClass(285,-2374.2551,910.2149,45.4453,271.1801,0,0,0,0,0,0); // SF Binco
AddPlayerClass(185,-2161.9524,-2385.4373,30.6250,320.5460,0,0,0,0,0,0); // Angelpine SD Eingang
AddPlayerClass(185,-2148.7017,-2395.1597,30.7257,321.1727,0,0,0,0,0,0); // Angelpine Waka
AddPlayerClass(185,611.1174,-583.4984,18.2109,354.3147,0,0,0,0,0,0); // Dillimore Waka
AddPlayerClass(185,626.9653,-571.7768,17.9207,91.1355,0,0,0,0,0,0); // dillimore eingang
AddPlayerClass(185,2244.3298,-1665.0056,15.4766,169.2036,0,0,0,0,0,0); // ls Binco
AddPlayerClass(185,2340.1973,2458.4734,14.9688,6.9188,0,0,0,0,0,0); // LVPD Eingang
AddPlayerClass(185,-217.8380,979.1702,19.5041,88.0729,0,0,0,0,0,0); // Fort-Carson Eingang

help(skin)
« Válasz #7 Dátum: 2012. március 11. - 17:40:10 »
0 Show voters
kösz naon

 

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