public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_HANDBRAKE))
{
ClearAnimations(playerid);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid))
{
}
else
{
if (PRESSED(KEY_HANDBRAKE))
{
ClearAnimations(playerid);
}
}
return 1;
}[/pawno]