Hátha jó nem tudom :hmmm:
stock GivePlayerHealth(playerid, Float: health)
{
new Float: Health;
GetPlayerHealth(playerid, Health);
SetPlayerHealth(playerid, Health - health);
}
stock GivePlayerScore(playerid, Float: score)
{
new Float: Score;
GetPlayerScore(playerid, Score);
SetPlayerScore(playerid, Score - score);
}
Hogy könnyebb legyen a timer elkészítése csinálok egy definet.Ezt tedd a scripted elejére
#define egyperc 1000*60
new ptimer[MAX_PLAYERS];
OnPlayerConnectalá:
ptimer[playerid] = SetTimerEx(\"GetHeal\",egyperc*10,1,\"i\",playerid);
forward GetHeal(playerid);
public GetHeal(playerid) {
new Float:pheal;
GetPlayerHealth(playerid, pheal);
SetPlayerHealth(playerid, pheal-9);
return 1;
}
OnPlayerdisconnect alá:
KillTimer(ptimer[playerid]);