#include <a_samp>#define DRIFT_MINKAT 10.0#define DRIFT_MAXKAT 90.0#define DRIFT_SPEED 30.0new DriftPointsNow[200];new PlayerDriftCancellation[200];new Float:ppos[200][3];enum Float:Pos{ Float:sX,Float:sY,Float:sZ };new Float:SavedPos[MAX_PLAYERS][Pos];forward Drift();forward AngleUpdate();forward DriftCancellation(playerid);public OnFilterScriptInit(){SetTimer(\"AngleUpdate\", 200, true);SetTimer(\"Drift\", 200, true);return 1;}Float:GetPlayerTheoreticAngle(i) // By Luby{new Float:sin;new Float:dis;new Float:angle2;new Float:x,Float:y,Float:z;new Float:tmp3;new Float:tmp4;new Float:MindAngle;if(IsPlayerConnected(i)){GetPlayerPos(i,x,y,z);dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[0])),2)+floatpower(floatabs(floatsub(y,ppos[1])),2));if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);if(x>ppos[0]){tmp3=x-ppos[0];}else{tmp3=ppos[0]-x;}if(y>ppos[1]){tmp4=y-ppos[1];}else{tmp4=ppos[1]-y;}if(ppos[1]>y && ppos[0]>x){ sin = asin(tmp3/dis); MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);}if(ppos[1]<y && ppos[0]>x){ sin = asin(tmp3/dis); MindAngle = floatsub(floatadd(sin, 180), 180.0);}if(ppos[1]<y && ppos[0]<x){ sin = acos(tmp4/dis); MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));}if(ppos[1]>y && ppos[0]<x){ sin = asin(tmp3/dis); MindAngle = floatadd(sin, 180);}}if(MindAngle == 0.0){return angle2;} elsereturn MindAngle;}public DriftCancellation(playerid){ // By LubyPlayerDriftCancellation[playerid] = 0;GameTextForPlayer(playerid, Split(\"~w~Drift ended!~n~~g~Earned \", tostr(DriftPointsNow[playerid]), \"$\"), 2000, 3); GivePlayerMoney(playerid, DriftPointsNow[playerid]);DriftPointsNow[playerid] = 0;}Float:ReturnPlayerAngle(playerid){ // By Lubynew Float:Ang;if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);return Ang;}public Drift(){ // By Lubynew Float:Angle1, Float:Angle2, Float:BySpeed, s[256];new Float:Z;new Float:X;new Float:Y;new Float:SpeedX;for(new g=0;g<200;g++){GetPlayerPos(g, X, Y, Z);SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));Angle1 = ReturnPlayerAngle(g);Angle2 = GetPlayerTheoreticAngle(g);BySpeed = floatmul(SpeedX, 12);if(IsPlayerInAnyVehicle(g) && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){ if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]); PlayerDriftCancellation[g] = 0; DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10; PlayerDriftCancellation[g] = SetTimerEx(\"DriftCancellation\", 3000, 0, \"d\", g);}if(DriftPointsNow[g] > 0){ format(s, sizeof(s), \"~n~~n~~n~~n~~n~~n~~n~~n~~w~_________________You are drifting!~n~___________________~p~Points: %d$!\", DriftPointsNow[g]); GameTextForPlayer(g, s, 3000, 3);}SavedPos[ g ][ sX ] = X;SavedPos[ g ][ sY ] = Y;SavedPos[ g ][ sZ ] = Z;}}Split(s1[], s2[], s3[]=\"\"){ // By Lubynew rxx[256];format(rxx, 256, \"%s%s%s\", s1, s2, s3);return rxx;}tostr(int){ // By Lubynew st[256];format(st, 256, \"%d\", int);return st;}public AngleUpdate(){ // By Lubyfor(new g=0;g<200;g++){new Float:x, Float:y, Float:z;if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);ppos[g][0] = x;ppos[g][1] = y;ppos[g][2] = z;}}floatval(Float:val){ // By Lubynew str[256];format(str, 256, \"%.0f\", val);return todec(str);}IsCar(model) //By Luby{switch(model){case 443:return 0;case 448:return 0;case 461:return 0;case 462:return 0;case 463:return 0;case 468:return 0;case 521:return 0;case 522:return 0;case 523:return 0;case 581:return 0;case 586:return 0;case 481:return 0;case 509:return 0;case 510:return 0;case 430:return 0;case 446:return 0;case 452:return 0;case 453:return 0;case 454:return 0;case 472:return 0;case 473:return 0;case 484:return 0;case 493:return 0;case 595:return 0;case 417:return 0;case 425:return 0;case 447:return 0;case 465:return 0;case 469:return 0;case 487:return 0;case 488:return 0;case 497:return 0;case 501:return 0;case 548:return 0;case 563:return 0;case 406:return 0;case 444:return 0;case 556:return 0;case 557:return 0;case 573:return 0;case 460:return 0;case 464:return 0;case 476:return 0;case 511:return 0;case 512:return 0;case 513:return 0;case 519:return 0;case 520:return 0;case 539:return 0;case 553:return 0;case 577:return 0;case 592:return 0;case 593:return 0;case 471:return 0;}return 1;}todec(str[]){ // By Lubyreturn strval(str);}
#include <a_samp>#define DRIFT_MINKAT 10.0#define DRIFT_MAXKAT 90.0#define DRIFT_SPEED 30.0new DriftPointsNow[200];new PlayerDriftCancellation[200];new Float:ppos[200][3];enum Float:Pos{ Float:sX,Float:sY,Float:sZ };new Float:SavedPos[MAX_PLAYERS][Pos];forward Drift();forward AngleUpdate();forward DriftCancellation(playerid);public OnFilterScriptInit(){SetTimer(\"AngleUpdate\", 200, true);SetTimer(\"Drift\", 200, true);return 1;}Float:GetPlayerTheoreticAngle(i) // By Luby{new Float:sin;new Float:dis;new Float:angle2;new Float:x,Float:y,Float:z;new Float:tmp3;new Float:tmp4;new Float:MindAngle;if(IsPlayerConnected(i)){GetPlayerPos(i,x,y,z);dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[0])),2)+floatpower(floatabs(floatsub(y,ppos[1])),2));if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);if(x>ppos[0]){tmp3=x-ppos[0];}else{tmp3=ppos[0]-x;}if(y>ppos[1]){tmp4=y-ppos[1];}else{tmp4=ppos[1]-y;}if(ppos[1]>y && ppos[0]>x){ sin = asin(tmp3/dis); MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);}if(ppos[1]<y && ppos[0]>x){ sin = asin(tmp3/dis); MindAngle = floatsub(floatadd(sin, 180), 180.0);}if(ppos[1]<y && ppos[0]<x){ sin = acos(tmp4/dis); MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));}if(ppos[1]>y && ppos[0]<x){ sin = asin(tmp3/dis); MindAngle = floatadd(sin, 180);}}if(MindAngle == 0.0){return angle2;} elsereturn MindAngle;}public DriftCancellation(playerid){ // By Lubynew score = GetPlayerScore(playerid);PlayerDriftCancellation[playerid] = 0;GameTextForPlayer(playerid, Split(\"~w~Drift ended!~n~~g~Earned \", tostr(DriftPointsNow[playerid]), \"$\"), 2000, 3);GivePlayerMoney(playerid, DriftPointsNow[playerid]);SetPlayerScore(playerid, score+DriftPointsNow[playerid]);DriftPointsNow[playerid] = 0;}Float:ReturnPlayerAngle(playerid){ // By Lubynew Float:Ang;if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);return Ang;}public Drift(){ // By Lubynew Float:Angle1, Float:Angle2, Float:BySpeed, s[256];new Float:Z;new Float:X;new Float:Y;new Float:SpeedX;for(new g=0;g<200;g++){GetPlayerPos(g, X, Y, Z);SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));Angle1 = ReturnPlayerAngle(g);Angle2 = GetPlayerTheoreticAngle(g);BySpeed = floatmul(SpeedX, 12);if(IsPlayerInAnyVehicle(g) && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){ if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]); PlayerDriftCancellation[g] = 0; DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10; PlayerDriftCancellation[g] = SetTimerEx(\"DriftCancellation\", 3000, 0, \"d\", g);}if(DriftPointsNow[g] > 0){ format(s, sizeof(s), \"~n~~n~~n~~n~~n~~n~~n~~n~~w~_________________You are drifting!~n~___________________~p~Points: %d$!\", DriftPointsNow[g]); GameTextForPlayer(g, s, 3000, 3);}SavedPos[ g ][ sX ] = X;SavedPos[ g ][ sY ] = Y;SavedPos[ g ][ sZ ] = Z;}}Split(s1[], s2[], s3[]=\"\"){ // By Lubynew rxx[256];format(rxx, 256, \"%s%s%s\", s1, s2, s3);return rxx;}tostr(int){ // By Lubynew st[256];format(st, 256, \"%d\", int);return st;}public AngleUpdate(){ // By Lubyfor(new g=0;g<200;g++){new Float:x, Float:y, Float:z;if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);ppos[g][0] = x;ppos[g][1] = y;ppos[g][2] = z;}}floatval(Float:val){ // By Lubynew str[256];format(str, 256, \"%.0f\", val);return todec(str);}IsCar(model) //By Luby{switch(model){case 443:return 0;case 448:return 0;case 461:return 0;case 462:return 0;case 463:return 0;case 468:return 0;case 521:return 0;case 522:return 0;case 523:return 0;case 581:return 0;case 586:return 0;case 481:return 0;case 509:return 0;case 510:return 0;case 430:return 0;case 446:return 0;case 452:return 0;case 453:return 0;case 454:return 0;case 472:return 0;case 473:return 0;case 484:return 0;case 493:return 0;case 595:return 0;case 417:return 0;case 425:return 0;case 447:return 0;case 465:return 0;case 469:return 0;case 487:return 0;case 488:return 0;case 497:return 0;case 501:return 0;case 548:return 0;case 563:return 0;case 406:return 0;case 444:return 0;case 556:return 0;case 557:return 0;case 573:return 0;case 460:return 0;case 464:return 0;case 476:return 0;case 511:return 0;case 512:return 0;case 513:return 0;case 519:return 0;case 520:return 0;case 539:return 0;case 553:return 0;case 577:return 0;case 592:return 0;case 593:return 0;case 471:return 0;}return 1;}todec(str[]){ // By Lubyreturn strval(str);}
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