Szerző Téma: DM SPAWN!  (Megtekintve 411 alkalommal)

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DM SPAWN!
« Dátum: 2012. július 03. - 12:10:12 »
0 Show voters

#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
new PlayerinMMDM[MAX_PLAYERS];
#define red 0xFF0000FF
#define green 0x00EA00FF
#define yellow 0xFFFF00FF
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
CreateObject(12814, 3077.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(8149, 3091.60, -5209.20, 21.90,   0.00, 0.00, 0.00);
CreateObject(8149, 3163.40, -5130.20, 21.90,   0.00, 0.00, 270.00);
CreateObject(8149, 3170.60, -5281.00, 21.90,   0.00, 0.00, 90.00);
CreateObject(8149, 3242.40, -5202.00, 21.90,   0.00, 0.00, 180.00);
CreateObject(12814, 3077.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3107.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3137.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3167.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3197.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3227.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3257.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3107.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3107.00, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3107.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3107.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5105.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3137.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3167.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3197.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3227.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3257.00, -5155.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3167.00, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3197.00, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3227.00, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3257.00, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3137.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3167.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3197.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3227.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3257.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3137.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3167.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3197.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3227.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3257.00, -5305.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(16113, 3248.00, -5098.70, 18.90,   0.00, 0.00, 0.00);
CreateObject(16113, 3214.40, -5091.20, 17.20,   0.00, 0.00, 212.00);
CreateObject(16113, 3305.80, -5250.70, 25.30,   0.00, 0.00, 122.00);
CreateObject(16113, 3159.00, -5093.10, 17.20,   0.00, 0.00, 212.00);
CreateObject(16113, 3119.30, -5100.00, 17.20,   0.00, 0.00, 22.00);
CreateObject(16113, 3079.10, -5107.00, 17.20,   0.00, 0.00, 63.99);
CreateObject(16113, 3061.20, -5131.70, 17.20,   0.00, 0.00, 309.99);
CreateObject(16116, 3062.80, -5178.70, 17.70,   0.00, 0.00, 312.00);
CreateObject(16116, 3059.30, -5221.00, 17.70,   0.00, 0.00, 312.00);
CreateObject(16116, 3071.80, -5271.30, 12.70,   0.00, 0.00, 130.00);
CreateObject(16116, 3075.90, -5301.10, 17.70,   0.00, 0.00, 355.99);
CreateObject(866, 3088.10, -5243.00, 18.90,   0.00, 0.00, 0.00);
CreateObject(866, 3087.80, -5240.30, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3077.00, -5255.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(16206, 3102.10, -5398.80, 65.10,   0.00, 0.00, 248.00);
CreateObject(16206, 3182.70, -5396.60, 78.40,   0.00, 0.00, 248.00);
CreateObject(16116, 3106.10, -5313.10, 17.70,   0.00, 0.00, 43.99);
CreateObject(16116, 3146.90, -5309.00, 17.70,   0.00, 0.00, 43.99);
CreateObject(16116, 3180.20, -5305.20, 17.70,   0.00, 0.00, 43.99);
CreateObject(16116, 3222.60, -5306.50, 17.70,   0.00, 0.00, 43.99);
CreateObject(16258, 3285.50, -5240.70, 61.00,   0.00, 0.00, 96.00);
CreateObject(16097, 3336.00, -5134.90, 36.40,   0.00, 0.00, 40.00);
CreateObject(16113, 3259.60, -5115.80, 18.90,   0.00, 0.00, 94.00);
CreateObject(16113, 3195.70, -5093.70, 17.20,   0.00, 0.00, 212.00);
CreateObject(16113, 3309.00, -5219.50, 25.30,   0.00, 0.00, 121.99);
CreateObject(3279, 3227.00, -5267.40, 18.70,   0.00, 0.00, 0.00);
CreateObject(3279, 3227.00, -5140.50, 18.70,   0.00, 0.00, 0.00);
CreateObject(3279, 3102.30, -5140.50, 18.70,   0.00, 0.00, 0.00);
CreateObject(3279, 3102.30, -5269.40, 18.70,   0.00, 0.00, 0.00);
CreateObject(16093, 3227.20, -5166.70, 23.10,   0.00, 0.00, 270.00);
CreateObject(16638, 3226.23, -5166.79, 21.30,   0.00, 0.00, 270.00);
CreateObject(16093, 3227.20, -5244.80, 23.10,   0.00, 0.00, 270.00);
CreateObject(16638, 3226.22, -5244.89, 21.30,   0.00, 0.00, 270.00);
CreateObject(16093, 3103.00, -5166.70, 23.10,   0.00, 0.00, 90.00);
CreateObject(16638, 3103.98, -5166.62, 21.30,   0.00, 0.00, 90.00);
CreateObject(16093, 3103.00, -5244.80, 23.10,   0.00, 0.00, 90.00);
CreateObject(16638, 3103.97, -5244.73, 21.30,   0.00, 0.00, 90.00);
CreateObject(16095, 3203.10, -5267.70, 18.90,   0.00, 0.00, 90.00);
CreateObject(16095, 3130.30, -5267.70, 18.90,   0.00, 0.00, 90.00);
CreateObject(16098, 3166.70, -5263.80, 23.80,   0.00, 0.00, 90.00);
CreateObject(16095, 3213.20, -5267.70, 18.90,   0.00, 0.00, 90.00);
CreateObject(16095, 3119.00, -5267.70, 18.90,   0.00, 0.00, 90.00);
CreateObject(11292, 3121.50, -5144.50, 20.30,   0.00, 0.00, 0.00);
CreateObject(11292, 3132.50, -5144.50, 20.30,   0.00, 0.00, 0.00);
CreateObject(11292, 3143.50, -5144.50, 20.30,   0.00, 0.00, 0.00);
CreateObject(11292, 3121.50, -5153.60, 20.30,   0.00, 0.00, 180.00);
CreateObject(11292, 3132.50, -5153.60, 20.30,   0.00, 0.00, 179.99);
CreateObject(11292, 3143.50, -5153.60, 20.30,   0.00, 0.00, 179.99);
CreateObject(12919, 3166.90, -5148.00, 18.80,   0.00, 0.00, 180.00);
CreateObject(3866, 3203.60, -5156.60, 26.60,   0.00, 0.00, 0.00);
CreateObject(3887, 3222.10, -5207.60, 27.70,   0.00, 0.00, 0.00);
CreateObject(11088, 3180.70, -5212.40, 25.40,   0.00, 0.00, 180.00);
CreateObject(12814, 3156.40, -5205.60, 18.90,   0.00, 0.00, 0.00);
CreateObject(12814, 3117.40, -5205.60, 18.89,   0.00, 0.00, 0.00);
CreateObject(12814, 3133.70, -5214.20, 18.87,   0.00, 0.00, 0.00);
CreateObject(3095, 3136.90, -5193.08, 13.77,   20.00, 0.00, 0.00);
CreateObject(3095, 3136.90, -5184.64, 16.85,   20.00, 0.00, 0.00);
CreateObject(3095, 3141.80, -5185.10, 15.10,   0.00, 270.00, 0.00);
CreateObject(3095, 3132.10, -5185.10, 15.10,   0.00, 90.00, 0.00);
CreateObject(3095, 3141.80, -5193.10, 14.37,   0.00, 270.00, 0.00);
CreateObject(3095, 3132.10, -5193.10, 14.37,   0.00, 90.00, 0.00);
CreateObject(3095, 3136.90, -5193.70, 18.31,   0.00, 0.00, 0.00);
CreateObject(8661, 3137.00, -5207.40, 12.77,   0.00, 0.00, 0.00);
CreateObject(8661, 3137.00, -5207.40, 18.40,   180.00, 0.00, 0.00);
CreateObject(16665, 3162.51, -5215.23, 12.76,   0.00, 0.00, 179.99);
CreateObject(8661, 3117.10, -5207.40, -1.50,   0.00, 90.00, 0.00);
CreateObject(8661, 3137.00, -5217.37, 8.41,   270.00, 0.00, 0.00);
CreateObject(8661, 3157.00, -5202.90, -1.50,   0.00, 270.00, 0.00);
CreateObject(3117, 3156.40, -5215.60, 17.80,   90.00, 0.00, 90.00);
CreateObject(3117, 3156.40, -5215.60, 16.20,   90.00, 0.00, 90.00);
CreateObject(3117, 3156.70, -5212.90, 16.90,   0.00, 90.00, 343.00);
CreateObject(8661, 3122.20, -5197.60, -1.50,   0.00, 90.00, 270.00);
CreateObject(8661, 3151.50, -5197.60, -1.50,   0.00, 90.00, 270.00);
CreateObject(2917, 3134.80, -5216.40, 17.80,   0.00, 0.00, 0.00);
CreateObject(16641, 3125.70, -5207.90, 14.50,   0.00, 0.00, 90.00);
CreateObject(2917, 3139.40, -5216.40, 17.80,   0.00, 0.00, 0.00);
CreateObject(16666, 3134.30, -5211.70, 7.70,   0.00, 0.00, 0.00);
CreateObject(3066, 3152.70, -5203.60, 13.80,   0.00, 0.00, 0.00);
CreateObject(2974, 3149.20, -5199.50, 12.80,   0.00, 0.00, 0.00);
CreateObject(2974, 3146.80, -5199.50, 12.80,   0.00, 0.00, 0.00);
CreateObject(2974, 3144.40, -5199.50, 12.80,   0.00, 0.00, 0.00);
CreateObject(2974, 3144.40, -5203.40, 12.80,   0.00, 0.00, 0.00);
CreateObject(2974, 3146.80, -5203.40, 12.80,   0.00, 0.00, 0.00);
CreateObject(2974, 3149.20, -5203.40, 12.80,   0.00, 0.00, 0.00);
CreateObject(925, 3146.00, -5216.10, 13.80,   0.00, 0.00, 180.00);
CreateObject(930, 3146.10, -5216.00, 15.30,   0.00, 0.00, 0.00);
CreateObject(3576, 3149.70, -5215.80, 14.20,   0.00, 0.00, 0.00);
CreateObject(1225, 3144.20, -5216.10, 13.20,   0.00, 0.00, 0.00);
CreateObject(3786, 3139.60, -5216.50, 15.00,   0.00, 0.00, 0.00);
CreateObject(3786, 3134.90, -5216.40, 15.00,   0.00, 0.00, 0.00);
CreateObject(3787, 3139.70, -5216.70, 13.30,   0.00, 0.00, 0.00);
CreateObject(3787, 3134.70, -5216.70, 13.30,   0.00, 0.00, 0.00);
CreateObject(3795, 3139.80, -5214.50, 13.10,   0.00, 0.00, 0.00);
CreateObject(3795, 3134.40, -5214.40, 13.10,   0.00, 0.00, 0.00);
CreateObject(16662, 3173.90, -5215.60, 13.00,   0.00, 0.00, 244.00);
CreateObject(16782, 3175.70, -5215.00, 14.10,   0.00, 0.00, 180.00);
CreateObject(3384, 3171.50, -5221.50, 13.20,   0.00, 0.00, 312.00);
CreateObject(3383, 3166.10, -5219.70, 11.70,   0.00, 0.00, 0.00);
CreateObject(3393, 3165.30, -5211.11, 11.75,   0.00, 0.00, 90.00);
CreateObject(9241, 3110.97, -5200.72, 20.41,   0.00, 0.00, 90.00);
CreateObject(9361, 3115.72, -5230.67, 21.43,   0.00, 0.00, -312.24);
CreateObject(2009, 3115.53, -5227.11, 19.05,   0.00, 0.00, 270.00);
CreateObject(9362, 3115.04, -5232.47, 19.77,   0.00, 0.00, 270.00);
CreateObject(16138, 3137.62, -5162.96, 18.78,   0.00, 0.00, -90.00);
CreateObject(2934, 3154.69, -5164.32, 20.32,   0.00, 0.00, -10.32);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
CMD:exitdm(playerid,params[])
{
if(PlayerinMMDM[playerid] == 0) return SendClientMessage(playerid,red,\"Nem vagy Minigun DM -ben!\");
    PlayerinMMDM[playerid] = 0;
    SetPlayerHealth(playerid,0);
    SendClientMessage(playerid,green,\"Sikeresen killéptél a minigun DM -bõl!\");
    return 1;
}
CMD:minigundm(playerid,params[])
{
new Float:randspawn[][4] =
{
{3102.6060,-5245.3096,24.2328,278.1055},
{3134.2615,-5143.8027,20.0940,130.2415},
{3192.4470,-5148.2842,19.9078,214.8389},
{3216.8313,-5197.8647,19.9078,274.2043},
{3202.8687,-5272.9155,19.9078,266.4265},
{3201.5786,-5205.6396,21.0562,52.1316},
{3169.5071,-5215.6929,12.7678,90.6765},
{3121.5500,-5199.1455,13.7700,238.8612},
{3179.5999,-5147.6631,23.1750,96.6024},
{3166.7527,-5267.6665,19.9078,1.0359}
};
new rand = random(sizeof(randspawn));
    new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
if(PlayerinMMDM[playerid] == 1) return SendClientMessage(playerid,red,\"Nem használhatod ezt a parancsot! Használd az /exitdm parancsát!\");
PlayerinMMDM[playerid] = 1;
SetPlayerPos(playerid,randspawn[rand][0],randspawn[rand][1],randspawn[rand][2]);
SetPlayerFacingAngle(playerid,randspawn[rand][3]);
SetPlayerSkin(playerid,287);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,38,9999999999);
format(str,sizeof(str),\"Játékos %s elteleportál a Minigun Dead Machba! [/minigundm]\",name);
SendClientMessageToAll(green,str);
SendClientMessage(playerid,yellow,\"Teleported to Minigun Madness\");
return 1;
}
public OnPlayerSpawn(playerid)
{
new Float:randspawn[][4] =
{
{3102.6060,-5245.3096,24.2328,278.1055},
{3134.2615,-5143.8027,20.0940,130.2415},
{3192.4470,-5148.2842,19.9078,214.8389},
{3216.8313,-5197.8647,19.9078,274.2043},
{3202.8687,-5272.9155,19.9078,266.4265},
{3201.5786,-5205.6396,21.0562,52.1316},
{3169.5071,-5215.6929,12.7678,90.6765},
{3121.5500,-5199.1455,13.7700,238.8612},
{3179.5999,-5147.6631,23.1750,96.6024},
{3166.7527,-5267.6665,19.9078,1.0359}
};
    new rand = random(sizeof(randspawn));
if(PlayerinMMDM[playerid] == 1) return SetPlayerPos(playerid,randspawn[rand][0],randspawn[rand][1],randspawn[rand][2]) && SetPlayerFacingAngle(playerid,randspawn[rand][3]) && SetPlayerHealth(playerid,100) && SetPlayerArmour(playerid,100) && GivePlayerWeapon(playerid,38,99999999999);
return 1;
}
#endif

 
Ezt nem réggen készítettük raymy -val és ha meghalok akkor vissza kéne, hogy tegyen a DM .be de nem teszi vissza a játékost!

Nem elérhető zeteni

  • 1970
  • Ex-Scripter
    • Profil megtekintése
DM SPAWN!
« Válasz #1 Dátum: 2012. július 03. - 12:55:15 »
0 Show voters
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerinMMDM[playerid] == 1)
{
new Float:randspawn[][4] =
{
{3102.6060,-5245.3096,24.2328,278.1055},
{3134.2615,-5143.8027,20.0940,130.2415},
{3192.4470,-5148.2842,19.9078,214.8389},
{3216.8313,-5197.8647,19.9078,274.2043},
{3202.8687,-5272.9155,19.9078,266.4265},
{3201.5786,-5205.6396,21.0562,52.1316},
{3169.5071,-5215.6929,12.7678,90.6765},
{3121.5500,-5199.1455,13.7700,238.8612},
{3179.5999,-5147.6631,23.1750,96.6024},
{3166.7527,-5267.6665,19.9078,1.0359}
};
new rand = random(sizeof(randspawn));
SetPlayerPos(playerid,randspawn[rand][0],randspawn[rand][1],randspawn[rand][2]);
SetPlayerFacingAngle(playerid,randspawn[rand][3]);
SetPlayerSkin(playerid,287);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,38,9999999999);
format(str,sizeof(str),\"Játékos %s elteleportál a Minigun Dead Machba! [/minigundm]\",name);
SendClientMessageToAll(green,str);
SendClientMessage(playerid,yellow,\"Teleported to Minigun Madness\");
return 1;
}

 
Nem biztos, hogy jó, mert nem pawnba csináltam, hanem itt :D

Nem elérhető instant

  • 2778
  • ZzzzzZ
    • Profil megtekintése
DM SPAWN!
« Válasz #2 Dátum: 2012. július 03. - 13:00:00 »
+1 Show voters
http://sampforum.hu/index.php?topic=3967.0
szerintem Epsilon tutorialja szerint neked is menni fog problémátlanul megírni :)

 

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