Szerző Téma: Object Editor - SÜRGÕS  (Megtekintve 1229 alkalommal)

Nem elérhető The

  • 4384
    • Profil megtekintése
Object Editor - SÜRGÕS
« Dátum: 2012. Július 06. - 20:53:41 »
0 Show voters
Üdv!
Leszedtem az IG object editort, és hibákat ír ki! Sürgõs segítségre van szükségem!
Script:
 

//------------------------------------------------------------------------------
//
//                 In-Game Object Editor by Richieˆ
//
//------------------------------------------------------------------------------
 
#include <a_samp>
#include <zcmd>
#include <a_mysql> // BlueG\'s R7 plugin is required
#include <sscanf2>
 
#define FILTERSCRIPT
 
#define THREAD_INITIATE_OBJECTS             (600)
#define THREAD_SAVEOBJECT                   (601)
 
#define DELETEOBJECT 1234 // Dialog ID
#define COLOR_RED 0xAA3333AA
// ============================== MySQL ========================================
#define SQL_HOST             \"127.0.0.1\"                   // IP
#define SQL_USER             \"user\"                        // user
#define SQL_PASS             \"pass\"                    // password
#define SQL_DB                \"database\"                    // database
//------------------------------------------------------------------------------
#define mysql_fetch_row(%1)    mysql_fetch_row_format(%1,\"|\")
new gConnectionhandle;
#define mysql_query(%1,%2) \\
    mysql_function_query(gConnectionhandle, %1, false, \"OnQueryFinish\", \"siii\", %1, %2, -1, 1)
//==============================================================================
#define MAX_IG_OBJECTS 999 // Maximum amount of objects.
 
enum _igObjects
{
oID,
oObjectID,
    Float:ofX,
    Float:ofY,
    Float:ofZ,
    Float:orX,
    Float:orY,
    Float:orZ,
oObjectDesc[64]
};
 
new InGameObjects[MAX_IG_OBJECTS][_igObjects];
new ObjectToDelete[MAX_PLAYERS];
 
public OnFilterScriptInit()
{
    gConnectionhandle = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
print(\"\\nObject Editor by Richieˆ - Loaded\\n\");
initiateObjects();
mysql_debug(1);
return 1;
}
 
public OnFilterScriptExit()
{
    mysql_close(gConnectionhandle);
return 1;
}
 
stock initiateObjects()
{
return mysql_query(\"SELECT * FROM `Objects`\", THREAD_INITIATE_OBJECTS);
}
 
CMD:object(playerid, params[])
{
new object, description[64], string[128];
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,\"You cant use this command!\");
    if(sscanf(params,\"ds[64]\",object, description)) return SendClientMessage(playerid,COLOR_RED,\"USAGE: /object [objectid] [description]\");
 
    new Float:px, Float:py, Float:pz;
    GetPlayerPos(playerid, px, py, pz);
    new newobject = CreateObject(object, px+2, py+2, pz, 0.0, 0.0, 0.0);
    EditObject(playerid, newobject);
    InGameObjects[newobject][oObjectDesc] = description;
    InGameObjects[newobject][oID] = 0;
    InGameObjects[newobject][oObjectID] = object;
    format(string, sizeof(string),\"{0BDDC4}[Object Editor]{FFFFFF} Editing objectid %d, sqlid %d, description: %s\", object, newobject, description);
    SendClientMessage(playerid, -1, string);
    return 1;
}
 
CMD:selectobject(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,\"You cant use this command!\");
    SelectObject(playerid);
    return 1;
}
 
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
    if(type == SELECT_OBJECT_GLOBAL_OBJECT)
    {
        EditObject(playerid, objectid);
    }
    else
    {
        EditPlayerObject(playerid, objectid);
    }
    return 1;
}
 
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
if(!playerobject) // If this is a global object, move it for other players
{
    if(!IsValidObject(objectid)) return SendClientMessage(playerid, -1, \"Invalid object ID (Callback: OPEO)\");
    MoveObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
}
new Query[360];
if(response == EDIT_RESPONSE_CANCEL)
{
    ObjectToDelete[playerid] = objectid;
    ShowPlayerDialog(playerid, DELETEOBJECT, DIALOG_STYLE_MSGBOX,\"Delete Object\", \"Do you want to permanently delete this object?\", \"Yes\", \"No\");
}
if(response == EDIT_RESPONSE_FINAL)
{
        MoveObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
        InGameObjects[objectid][ofX] = fX;
        InGameObjects[objectid][ofY] = fY;
        InGameObjects[objectid][ofZ] = fZ;
        InGameObjects[objectid][orX] = fRotX;
        InGameObjects[objectid][orY] = fRotY;
        InGameObjects[objectid][orZ] = fRotZ;
 

        if(InGameObjects[objectid][oID] == 0)
{
   format(Query, sizeof(Query), \"INSERT INTO `Objects` (ObjectID, fX, fY, fZ, rX, rY, rZ, Description) VALUES (%d, %f, %f, %f, %f, %f, %f,\'%s\')\",
   InGameObjects[objectid][oObjectID], fX, fY, fZ, fRotX, fRotY, fRotZ, InGameObjects[objectid][oObjectDesc]);
 
   print(Query);
 
   mysql_query(Query, THREAD_SAVEOBJECT);
 
   InGameObjects[objectid][oID] = mysql_insert_id();
}
else
{
   format(Query, sizeof(Query), \"UPDATE `Objects` SET ObjectID = %d, fX = %f, fY = %f, fZ = %f, rX = %f, rY = %f, rZ = %f, Description = \'%s\' WHERE ID = %d\",
   InGameObjects[objectid][oObjectID], fX, fY, fZ, fRotX, fRotY, fRotZ, InGameObjects[objectid][oObjectDesc], InGameObjects[objectid][oID]);
 
   mysql_query(Query, THREAD_SAVEOBJECT);
}
}
return 1;
}
 
forward OnQueryFinish(query[], resultid, extraid, connectionHandle);
public OnQueryFinish(query[], resultid, extraid, connectionHandle)
{
switch(resultid)
{
    case THREAD_INITIATE_OBJECTS:
    {
        mysql_store_result();
        new result[1024], objectid, sqlid, desc[64], Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, num = 0;
   while(mysql_fetch_row(result))
   {
       sscanf(result, \"p<|>iiffffffs[64]\",
       sqlid, objectid, x, y, z, rx, ry, rz, desc);
 
       new newobject = CreateObject(objectid, x, y, z, rx, ry, rz);
       printf(\"[rObject] Model: %d, X: %f, Y: %f, Z: %f, rX: %f, rY: %f, rZ: %f, Desc: %s\", objectid, x, y, z, rx, ry, rz, desc);
 
       InGameObjects[newobject][oID] = sqlid;
       InGameObjects[newobject][oObjectID] = objectid;
       InGameObjects[newobject][ofX] = x;
       InGameObjects[newobject][ofY] = y;
       InGameObjects[newobject][ofZ] = z;
       InGameObjects[newobject][orX] = rx;
       InGameObjects[newobject][orY] = ry;
       InGameObjects[newobject][orZ] = rz;
       InGameObjects[newobject][oObjectDesc] = desc;
       num++;
   }
   mysql_free_result();
   printf(\"==================================\");
   printf(\"[ Objects - LOADED: %d objects ]\", num);
   printf(\"==================================\");
    }
    case THREAD_SAVEOBJECT: return 1;
}
return 1;
}
 
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //New Dialog response
{
switch(dialogid)
{
case DELETEOBJECT:
    {
        if(!response)
        {
           SendClientMessage(playerid, COLOR_RED, \"You selected no, object not deleted.\");
           return 1;
        }
        new Query[128];
        new objectid = ObjectToDelete[playerid];
        format(Query, sizeof(Query), \"DELETE FROM `Objects` WHERE `ID` = %i LIMIT 1\", InGameObjects[objectid][oID]);
        mysql_query(Query, THREAD_SAVEOBJECT);
        DestroyObject(objectid);
        SendClientMessage(playerid, COLOR_RED, \"Object permanently deleted.\");
    }
}
return 0;
}

 
Hiba:
 

C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(65) : error 017: undefined symbol \"mysql_function_query\"
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(93) : warning 235: public function lacks forward declaration (symbol \"OnPlayerSelectObject\")
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(95) : error 017: undefined symbol \"SELECT_OBJECT_GLOBAL_OBJECT\"
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(106) : warning 235: public function lacks forward declaration (symbol \"OnPlayerEditObject\")
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(114) : error 017: undefined symbol \"EDIT_RESPONSE_CANCEL\"
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(119) : error 017: undefined symbol \"EDIT_RESPONSE_FINAL\"
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(137) : error 017: undefined symbol \"mysql_function_query\"
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(146) : error 017: undefined symbol \"mysql_function_query\"
C:\\Documents and Settings\\bando\\Asztal\\ObjectEditor.pwn(204) : error 017: undefined symbol \"mysql_function_query\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 

7 Errors.

 
Ezzel rátudom illeszteni a kocsikra az 0.3e-s villogót?

Nem elérhető ZyZu.

  • Globális moderátor
  • 8939
  • my turbo diesel forum
  • Discord: ZyZu.
    • Profil megtekintése
Object Editor - SÜRGÕS
« Válasz #1 Dátum: 2012. Július 06. - 21:23:07 »
0 Show voters
A vedd le úrja az mysql pluginokat és fríssísd r7 -re!

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal