#include <a_samp>//By Exec #define DIALOG_fegyver 1public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){ if(dialogid == DIALOG_fegyver && response) { if(listitem == 0) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid, -100); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy Knife -t. {FF0000}Ára: -100\"); return 1; } if(listitem == 1) { GivePlayerWeapon(playerid, 24, 99); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy Desert Eagle -t. {FF0000}Ára: -1000\"); return 1; } if(listitem == 2) { GivePlayerWeapon(playerid, 25, 100); GivePlayerMoney(playerid, -2000); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy ShotGun -t. {FF0000}Ára: -2000 \"); return 1; } if(listitem == 3) { GivePlayerWeapon(playerid, 29, 123); GivePlayerMoney(playerid, -1500); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy MP5 -t. {FF0000}Ára: -1500\"); return 1; } if(listitem == 4) { GivePlayerWeapon(playerid, 30, 122); GivePlayerMoney(playerid, -4000); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy AK-47 -t. {FF0000}Ára: -4000 \"); return 1; } if(listitem == 5) { GivePlayerWeapon(playerid, 31, 800); GivePlayerMoney(playerid, -4500); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy M4 -t. {FF0000}Ára: -4500 \"); return 1; } if(listitem == 6) { GivePlayerWeapon(playerid, 34, 122); GivePlayerMoney(playerid, -3300); SendClientMessage(playerid,-1,\"{99FF33}Vettél egy Snipert. {FF0000}Ára: -3300); \"); return 1; } if(listitem == 7) { GivePlayerWeapon(playerid, 34, 122); GivePlayerWeapon(playerid, 31, 800); GivePlayerWeapon(playerid, 30, 122); GivePlayerWeapon(playerid, 29, 123); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 24, 999); GivePlayerWeapon(playerid, 4, 19999); GivePlayerMoney(playerid, -20000); SendClientMessage(playerid,-1,\"{FFFFFF}Vettél {FF0000}egy {99FF33}szett {0000CC}fegyvert {FFFFFF} Ára: -20000 \"); return 1; } } return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp(\"/fegyver\", cmdtext, true, 10) == 0) { new string[900]; strcat(string,\"\\t{FFFFFF}Knife {FF0000}- {6500FF}Ára: {FFFFFF}-100 {00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}Desert Eagle {FF0000}- {6500FF}Ára: {FFFFFF}-1000 {00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}ShotGun {FF0000}- {6500FF}Ára: {FFFFFF}-2000 {00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}MP5 {FF0000}- {6500FF}Ára: {FFFFFF}-1500 {00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}Ak-47 {FF0000}- {6500FF}Ára: {FFFFFF}-4000 {00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}M4 {FF0000}- {6500FF}Ára: {FFFFFF}-4500 {00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}Sniper {FF0000}- {6500FF}Ára: {FFFFFF}-3300{00FF66}$\\n\"); strcat(string,\"\\t{FFFFFF}Szett {FF0000}- {6500FF}Ára: {FFFFFF}-20000{00FF66}$\\n\"); ShowPlayerDialog(playerid,DIALOG_fegyver,DIALOG_STYLE_LIST,\"Válasz fegyvert\",string,\"Megvesz\",\"Killép\"); return 1; } return 0;}