Ezt a códot hogyan kéne átalakítani hogy az elsõ 4 skin admin skin a többi civil legyen de ne úgy hogy be kelyen írjam karakterenként hogy :
switch(classid)
{
case 0:
{
gTeam[playerid] = RENDOR;
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2205.1873,1237.8591,10.8203);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 2201.3657,1237.5986,10.8203);
SetPlayerCameraLookAt(playerid, 2201.3657,1237.5986,10.8203);
GameTextForPlayer(playerid, \"~b~Admin skin!\", 3000, 3);
}
case 1:
{
gTeam[playerid] = CIVIL;
GameTextForPlayer(playerid, \"~w~CIVIL\", 3000, 4);
SetPlayerPos(playerid, 2205.1873,1237.8591,10.8203);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 2201.3657,1237.5986,10.8203);
SetPlayerCameraLookAt(playerid, 2201.3657,1237.5986,10.8203);
}
}
hanem az elsõ nény skinre vonmatkozzon a rendõr csapat ,a többire pl ha van még 20 skin akokr ne keljen 20-szor megcsinályam hanem csak egyszer
AddPlayerClass(285,1579.5028,-1635.4249,17.9324,346.9123,3,1,0,0,0,0); // Admin
AddPlayerClass(121,2769.0142,-2418.8230,13.6396,96.7459,8,1,0,0,0,0); // Admin
AddPlayerClass(0,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); //Admin
AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);//Admin
AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);//CIVIL és innen lefele mind civil
AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);