ha kitörlön a[pawn]#define AddPlayerClass[/pawn]sort akkort azt irja [pawn]Symbol already defined: \"AddPlayerClass\"
[/pawn]
Itt a GM eleje:
[pawn]#include <a_samp>
//Spawn Helyek
new Float:gRandomPlayerSpawns[6][6] = {
{2572.5742,2849.4609,10.8203,185.4894},
{2591.0093,2849.0850,14.2559,90.0000},
{2626.7559,2818.5930,10.8203,181.1494},
{2647.7478,2780.3518,19.3222,11.3211},
{2595.0166,2793.5217,10.8203,96.2220},
{2498.1719,2791.6394,10.8203,176.4361}
};
OnGameModeInit();
{
//Skinek
AddPlayerClass(292,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(293,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(294,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(23,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(111,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(112,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(113,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(114,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(115,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
AddPlayerClass(116,2481.3267,2756.3450,10.8203,86.1450,0,0,0,0,0,0);
return 1;
}[/pawn]