Ott vannag az OnGameModeInit-nél az AdPlayerClass-ok???vagy a OnPlayerRequestClass-nál SetPlayerPos mrg Camera- stb???
AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
public OnPlayerRequestClass(playerid, classid){SetupPlayerForClassSelection(playerid);return 1;}public SetupPlayerForClassSelection(playerid){SetPlayerInterior(playerid,14);SetPlayerPos(playerid,487.3661,-2.9466,1002.3828);SetPlayerFacingAngle(playerid, 180);SetPlayerCameraPos(playerid,487.6501,-14.3948,1000.6797);SetPlayerCameraLookAt(playerid,487.3661,-2.9466,1002.3828);}
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);AddPlayerClass(285,2213.0796,-2290.2375,14.7647,131.1158,0,0,0,0,0,0); // WaffenindustrieAddPlayerClass(285,1561.6992,-1693.4529,5.8906,94.9040,0,0,0,0,0,0); // lspd-wakaAddPlayerClass(285,614.3272,-588.2339,17.2266,302.1656,0,0,0,0,0,0); // dillimore-wakaAddPlayerClass(285,-2154.6353,-2395.2505,30.6250,230.0629,0,0,0,0,0,0); // Angelpine Waka.AddPlayerClass(285,-1330.4503,444.5432,7.1875,186.6881,0,0,0,0,0,0); // waka army spAddPlayerClass(285,-1590.5902,709.7076,-5.2422,280.1561,0,0,0,0,0,0); // SFPD WakaAddPlayerClass(285,-1400.0674,2649.9473,55.6875,272.0245,0,0,0,0,0,0); // El Quebrados SDAddPlayerClass(285,-222.8975,989.3585,19.6608,272.4240,0,0,0,0,0,0); // Fort Carson SD.AddPlayerClass(285,207.2327,1865.4071,13.1406,126.2172,0,0,0,0,0,0); // Army HQAddPlayerClass(285,2279.6528,2429.8635,3.2734,39.3167,0,0,0,0,0,0); // LVPD-WAKAAddPlayerClass(285,2296.5903,2451.3503,10.8203,267.7994,0,0,0,0,0,0); // LVPD-EingangAddPlayerClass(285,2296.7341,2468.7749,10.8203,267.1727,0,0,0,0,0,0); // LVPD-Garage DownAddPlayerClass(285,2268.1565,2448.9045,3.5313,358.8814,0,0,0,0,0,0); // LVPD-Garage UPAddPlayerClass(285,2282.3870,2423.1680,3.4766,175.2898,0,0,0,0,0,0); // LVPD-Waka-EingangAddPlayerClass(285,2102.6326,2257.5354,11.0234,89.6504,0,0,0,0,0,0); // LV Binco EingangAddPlayerClass(285,201.1442,1869.4277,13.1406,79.4292,0,0,0,0,0,0); // Army-HQ Waka EingangAddPlayerClass(285,-225.7624,983.9349,19.5689,183.1511,0,0,0,0,0,0); // Fort-Carson Waka EingangAddPlayerClass(285,-1390.5649,2648.9590,55.9844,268.5760,0,0,0,0,0,0); // El-Quebrados Waka EingangAddPlayerClass(285,-1390.0367,2638.4653,55.9844,2.2636,0,0,0,0,0,0); // El-Quebrados PD EingangAddPlayerClass(285,-1594.2013,716.2161,-4.9063,94.2529,0,0,0,0,0,0); // SFPD- WAKA eingangAddPlayerClass(285,-1324.5989,449.9978,7.1875,175.7034,0,0,0,0,0,0); // Army SP- WAKA eingangAddPlayerClass(285,-2374.2551,910.2149,45.4453,271.1801,0,0,0,0,0,0); // SF BincoAddPlayerClass(185,-2161.9524,-2385.4373,30.6250,320.5460,0,0,0,0,0,0); // Angelpine SD EingangAddPlayerClass(185,-2148.7017,-2395.1597,30.7257,321.1727,0,0,0,0,0,0); // Angelpine WakaAddPlayerClass(185,611.1174,-583.4984,18.2109,354.3147,0,0,0,0,0,0); // Dillimore WakaAddPlayerClass(185,626.9653,-571.7768,17.9207,91.1355,0,0,0,0,0,0); // dillimore eingangAddPlayerClass(185,2244.3298,-1665.0056,15.4766,169.2036,0,0,0,0,0,0); // ls BincoAddPlayerClass(185,2340.1973,2458.4734,14.9688,6.9188,0,0,0,0,0,0); // LVPD EingangAddPlayerClass(185,-217.8380,979.1702,19.5041,88.0729,0,0,0,0,0,0); // Fort-Carson Eingang