if (PlayerToPointStripped(1, playerid,-794.8920,1557.1060,27.1244, cx,cy,cz)) //ide kell a kordináta{SetPlayerPos(playerid, -2024.8123,1137.5585,22.0761); // ide h hova dobjonGameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1); // mit irjon ki mikor bedobSetPlayerInterior(playerid,1); //interior idSetPlayerFacingAngle(playerid, 180); // h milyen irányba dobjon észak,dél,stbPlayerInfo[playerid][pInt] = 1; //ezis interior}else if (PlayerToPointStripped(1, playerid,-2024.7732,1142.6276,18.0688, cx,cy,cz)) //ide a kijárat{SetPlayerPos(playerid, -797.8105,1556.8451,27.1244); //ide h hova rakjonGameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1);// mit irjon ki mikor kijösszSetPlayerInterior(playerid,0); //interior 0SetPlayerFacingAngle(playerid, 0); //fordulat 0PlayerInfo[playerid][pInt] = 0; //itt is interior}
Igy kell if (PlayerToPointStripped(1, playerid,-794.8920,1557.1060,27.1244, cx,cy,cz)) //ide kell a kordináta{SetPlayerPos(playerid, -2024.8123,1137.5585,22.0761); // ide h hova dobjonGameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1); // mit irjon ki mikor bedobSetPlayerInterior(playerid,1); //interior idSetPlayerFacingAngle(playerid, 180); // h milyen irányba dobjon észak,dél,stbPlayerInfo[playerid][pInt] = 1; //ezis interior}else if (PlayerToPointStripped(1, playerid,-2024.7732,1142.6276,18.0688, cx,cy,cz)) //ide a kijárat{SetPlayerPos(playerid, -797.8105,1556.8451,27.1244); //ide h hova rakjonGameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1);// mit irjon ki mikor kijösszSetPlayerInterior(playerid,0); //interior 0SetPlayerFacingAngle(playerid, 0); //fordulat 0PlayerInfo[playerid][pInt] = 0; //itt is interior}