Igy kell
if (PlayerToPointStripped(1, playerid,-794.8920,1557.1060,27.1244, cx,cy,cz)) //ide kell a kordináta
{
SetPlayerPos(playerid, -2024.8123,1137.5585,22.0761); // ide h hova dobjon
GameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1); // mit irjon ki mikor bedob
SetPlayerInterior(playerid,1); //interior id
SetPlayerFacingAngle(playerid, 180); // h milyen irányba dobjon észak,dél,stb
PlayerInfo[playerid][pInt] = 1; //ezis interior
}
else if (PlayerToPointStripped(1, playerid,-2024.7732,1142.6276,18.0688, cx,cy,cz)) //ide a kijárat
{
SetPlayerPos(playerid, -797.8105,1556.8451,27.1244); //ide h hova rakjon
GameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1);// mit irjon ki mikor kijössz
SetPlayerInterior(playerid,0); //interior 0
SetPlayerFacingAngle(playerid, 0); //fordulat 0
PlayerInfo[playerid][pInt] = 0; //itt is interior
}
Igy kell
if (PlayerToPointStripped(1, playerid,-794.8920,1557.1060,27.1244, cx,cy,cz)) //ide kell a kordináta
{
SetPlayerPos(playerid, -2024.8123,1137.5585,22.0761); // ide h hova dobjon
GameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1); // mit irjon ki mikor bedob
SetPlayerInterior(playerid,1); //interior id
SetPlayerFacingAngle(playerid, 180); // h milyen irányba dobjon észak,dél,stb
PlayerInfo[playerid][pInt] = 1; //ezis interior
}
else if (PlayerToPointStripped(1, playerid,-2024.7732,1142.6276,18.0688, cx,cy,cz)) //ide a kijárat
{
SetPlayerPos(playerid, -797.8105,1556.8451,27.1244); //ide h hova rakjon
GameTextForPlayer(playerid, \"~w~Nemtudom\",5000,1);// mit irjon ki mikor kijössz
SetPlayerInterior(playerid,0); //interior 0
SetPlayerFacingAngle(playerid, 0); //fordulat 0
PlayerInfo[playerid][pInt] = 0; //itt is interior
}