public OnPlayerDeath(playerid, killerid, reason){ KillTimer(EhsegTimer[playerid]); pInfo[playerid][ehseg]=100; return 1;}public OnPlayerSpawn(playerid){ new string[128]; EhsegTimer[playerid] = SetTimerEx(\"ehsegfrissites\", 30*1000, true, \"d\", playerid); ehsegtext[playerid] = CreatePlayerTextDraw(playerid,548 ,48, \" \");PlayerTextDrawFont(playerid,ehsegtext[playerid] ,2);PlayerTextDrawLetterSize(playerid,ehsegtext[playerid] , 0.3, 0.7);PlayerTextDrawColor(playerid,ehsegtext[playerid] , 0xff0000FF);PlayerTextDrawSetOutline(playerid,ehsegtext[playerid] , 1);PlayerTextDrawSetProportional(playerid,ehsegtext[playerid] , true);PlayerTextDrawSetShadow(playerid,ehsegtext[playerid] , 0);PlayerTextDrawShow(playerid,ehsegtext[playerid]);format(string, sizeof(string), \"Ehseg: %d %%\", pInfo[playerid][ehseg]); PlayerTextDrawSetString(playerid,ehsegtext[playerid], string);return 1;}
halálnál nem lövi ki a timert miért? public OnPlayerSpawn(playerid){public OnPlayerSpawn(playerid){
public OnPlayerSpawn(playerid){public OnPlayerSpawn(playerid){
public LolWtfAsdXd(playerid,idid,nameid,lolid,gamemodeid,swag) { new EhsegTimer[playerid];}