Mód vagy fs elején így legyen
new Float:RandomSpawn1[][4] =
{
{-524.8585,2590.0752,53.4141},
{-533.4710,2612.3506,53.4141},
{-536.0447,2550.7324,59.2384}
};
new Float:RandomSpawn2[][4] =
{
{-2119.6528,-210.0913,54.4527},
{-2183.5698,-248.0558,40.7195},
{-2146.7615,-90.1039,41.5966}
};
stbb..............................................
tehát new Float:RandomSpawn1, new Float:RandomSpawn2 stb...
public OnPlayerSpawn(playerid) hoz pedig így
new rand = random(sizeof(RandomSpawn1));
SetPlayerPos(playerid, RandomSpawn1[rand][0], RandomSpawn1[rand][1],RandomSpawn1[rand][2]);
SetPlayerFacingAngle(playerid, RandomSpawn1[rand][3]);
new rand = random(sizeof(RandomSpawn2));
SetPlayerPos(playerid, RandomSpawn2[rand][0], RandomSpawn2[rand][1],RandomSpawn2[rand][2]);
SetPlayerFacingAngle(playerid, RandomSpawn2[rand][3]);
a megfelelõ case -hoz illeszted be
Mód vagy fs elején így legyen
new Float:RandomSpawn1[][4] =
{
{-524.8585,2590.0752,53.4141},
{-533.4710,2612.3506,53.4141},
{-536.0447,2550.7324,59.2384}
};
new Float:RandomSpawn2[][4] =
{
{-2119.6528,-210.0913,54.4527},
{-2183.5698,-248.0558,40.7195},
{-2146.7615,-90.1039,41.5966}
};
stbb..............................................
tehát new Float:RandomSpawn1, new Float:RandomSpawn2 stb...
public OnPlayerSpawn(playerid) hoz pedig így
new rand = random(sizeof(RandomSpawn1));
SetPlayerPos(playerid, RandomSpawn1[rand][0], RandomSpawn1[rand][1],RandomSpawn1[rand][2]);
SetPlayerFacingAngle(playerid, RandomSpawn1[rand][3]);
new rand = random(sizeof(RandomSpawn2));
SetPlayerPos(playerid, RandomSpawn2[rand][0], RandomSpawn2[rand][1],RandomSpawn2[rand][2]);
SetPlayerFacingAngle(playerid, RandomSpawn2[rand][3]);
a megfelelõ case -hoz illeszted be