new Float:RandomSpawn1[][4] ={ {-524.8585,2590.0752,53.4141}, {-533.4710,2612.3506,53.4141}, {-536.0447,2550.7324,59.2384} };new Float:RandomSpawn2[][4] ={ {-2119.6528,-210.0913,54.4527}, {-2183.5698,-248.0558,40.7195}, {-2146.7615,-90.1039,41.5966}};stbb..............................................
new rand = random(sizeof(RandomSpawn1)); SetPlayerPos(playerid, RandomSpawn1[rand][0], RandomSpawn1[rand][1],RandomSpawn1[rand][2]); SetPlayerFacingAngle(playerid, RandomSpawn1[rand][3]); new rand = random(sizeof(RandomSpawn2)); SetPlayerPos(playerid, RandomSpawn2[rand][0], RandomSpawn2[rand][1],RandomSpawn2[rand][2]); SetPlayerFacingAngle(playerid, RandomSpawn2[rand][3]);