public OnVehicleSpawn(vehicleid){ SaveLastPosition(vehicleid);if (vehicleid == tunedcar2){ AddVehicleComponent(tunedcar2,1169);// AddVehicleComponent(tunedcar2,1032);// AddVehicleComponent(tunedcar2,1010);// AddVehicleComponent(tunedcar2,1074);// AddVehicleComponent(tunedcar2,1139);// AddVehicleComponent(tunedcar2,1141);// ChangeVehiclePaintjob(tunedcar2,2);} if (vehicleid == tunedcar3){ AddVehicleComponent(tunedcar3,1150);// AddVehicleComponent(tunedcar3,1053);// AddVehicleComponent(tunedcar3,1010);// nitro AddVehicleComponent(tunedcar3,1074);// AddVehicleComponent(tunedcar3,1054);// AddVehicleComponent(tunedcar3,1049);// ChangeVehiclePaintjob(tunedcar3,2);}
tunedcar = CreateVehicle(558,-1528.2445,438.5280,6.8181,87.2655,1,7,-1);
new tunedcar;
tunedcar = AddStaticVehicle(560,1407.9148,-1300.7440,13.2108,270.0122,0,255); //AddVehicleComponent(tunedcar,1030);AddVehicleComponent(tunedcar,1031);AddVehicleComponent(tunedcar,1028);AddVehicleComponent(tunedcar,1033);AddVehicleComponent(tunedcar,1139);AddVehicleComponent(tunedcar,1141);AddVehicleComponent(tunedcar,1170);AddVehicleComponent(tunedcar,1010);AddVehicleComponent(tunedcar,1079);AddVehicleComponent(tunedcar,1087);AddVehicleComponent(tunedcar,1086);ChangeVehiclePaintjob(tunedcar,0);