hmm, ez nem igen jön össze... a zárojeleknél hiba van.. én ehez nem értek

Max majd ha valaki leirja [ nem csicskáztatni akarok evel senkit ]
public OnPlayerTakeDamage(playerid, issuerid, Float: amount)
{
if(issuerid != INVALID_PLAYER_ID && bodypart == 9)
{
SetPlayerHealth(playerid, 0.0);
}
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
new Float:pHP;
GetPlayerHealth(damagedid, pHP);
if((pHP - amount) < 40.0 && !PlayerInfo[damagedid][Animban]) {
if(bodypart != 7 && bodypart !=
return 1;
PlayerInfo[damagedid][Animban] = 1;
TogglePlayerControllable(damagedid, 1);
ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.1, 1, 1, 1, 0, 0, 1);
SendClientMessage(damagedid, -1, \"RIP Láb!\");
}
return 1;
}
utólag sikerült valahogy error nélkül.. meg néznétek így jó?
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
new Float:pHP;
GetPlayerHealth(damagedid, pHP);
if((pHP - amount) < 40.0 && !PlayerInfo[damagedid][Animban]) {
if(bodypart != 7 && bodypart !=
return 1;
PlayerInfo[damagedid][Animban] = 1;
TogglePlayerControllable(damagedid, 1);
ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
SendClientMessage(damagedid, -1, \"RIP Láb!\");
if(bodypart != 9) return 1;
SetPlayerHealth(playerid, 0.0);
}
return 1;