Szerző Téma: Még mindig nem töltõdik be az object  (Megtekintve 1155 alkalommal)

Nem elérhető #Nexus#

  • 1374
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Dátum: 2012. március 24. - 11:58:01 »
0 Show voters
help vki még mindig néhány helyen nem töltõdik be az object pedig betettem a streamert  :question:

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #1 Dátum: 2012. március 24. - 12:00:38 »
+1 Show voters
Bõvebben ?
Legújabbat?
CreateDymanicObjeckt-be vannak konvertálva ?

Nem elérhető #Nexus#

  • 1374
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #2 Dátum: 2012. március 24. - 12:05:57 »
0 Show voters
Leírom mik vannak benne :
 
/ This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#include <streamer>
 
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
 
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 13029, 93.4063, -173.8281, 1.9688, 0.25);
RemoveBuildingForPlayer(playerid, 13053, -59.9531, 110.4609, 13.4766, 0.25);
RemoveBuildingForPlayer(playerid, 13054, -61.4531, -36.9922, 1.9766, 0.25);
RemoveBuildingForPlayer(playerid, 13067, 165.0078, -35.6484, 6.1719, 0.25);
RemoveBuildingForPlayer(playerid, 13133, 299.2031, -193.6250, 3.8281, 0.25);
RemoveBuildingForPlayer(playerid, 13189, 92.1250, -164.9141, 1.5859, 0.25);
RemoveBuildingForPlayer(playerid, 13191, 65.2578, -303.9844, 14.4531, 0.25);
RemoveBuildingForPlayer(playerid, 13192, 164.7109, -234.1875, 0.4766, 0.25);
RemoveBuildingForPlayer(playerid, 13193, 173.5156, -323.8203, 0.5156, 0.25);
RemoveBuildingForPlayer(playerid, 13194, 140.5938, -305.3906, 5.5938, 0.25);
RemoveBuildingForPlayer(playerid, 13195, 36.8281, -256.2266, 0.4688, 0.25);
RemoveBuildingForPlayer(playerid, 13196, 111.4453, -188.8594, 0.4844, 0.25);
RemoveBuildingForPlayer(playerid, 13197, 93.2422, -188.8594, 0.4844, 0.25);
RemoveBuildingForPlayer(playerid, 13199, 100.5234, -173.8906, 0.0000, 0.25);
RemoveBuildingForPlayer(playerid, 13203, 308.0938, -168.7266, 4.3672, 0.25);
RemoveBuildingForPlayer(playerid, 13224, 1320.8438, 266.6875, 22.8516, 0.25);
RemoveBuildingForPlayer(playerid, 13241, 681.4766, -459.0000, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 13389, 720.0156, -454.6250, 15.3281, 0.25);
RemoveBuildingForPlayer(playerid, 13484, 738.3984, -553.9844, 21.9609, 0.25);
RemoveBuildingForPlayer(playerid, 13493, 224.4922, -68.2578, 5.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 322.3125, -188.9141, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 346.2344, -103.7656, 0.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 344.2188, -78.9063, 0.8906, 0.25);
RemoveBuildingForPlayer(playerid, 13441, 1338.0625, 198.7344, 30.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 79.9219, -176.5234, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 161.8672, -175.5547, 1.0625, 0.25);
RemoveBuildingForPlayer(playerid, 1449, 111.8672, -174.7891, 1.0625, 0.25);
RemoveBuildingForPlayer(playerid, 12926, 100.5234, -173.8906, 0.0000, 0.25);
RemoveBuildingForPlayer(playerid, 672, 65.7891, -168.7266, 0.2188, 0.25);
RemoveBuildingForPlayer(playerid, 12927, 93.4063, -173.8281, 1.9688, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 161.3438, -173.2891, 1.0625, 0.25);
RemoveBuildingForPlayer(playerid, 12942, 92.1250, -164.9141, 1.5859, 0.25);
RemoveBuildingForPlayer(playerid, 12943, 92.1250, -164.9141, 1.5859, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 206.3516, -162.6328, 0.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1482, 93.0391, -159.1094, 2.9141, 0.25);
RemoveBuildingForPlayer(playerid, 1684, 81.1250, -152.7344, 3.0703, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 143.8281, -152.7109, 0.5547, 0.25);
RemoveBuildingForPlayer(playerid, 1426, 97.9141, -148.6563, 1.6563, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 121.6953, -148.6016, 0.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1426, 94.2188, -148.6563, 1.6563, 0.25);
RemoveBuildingForPlayer(playerid, 706, 111.0234, -134.5625, -0.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 122.5469, -140.8125, 1.3672, 0.25);
RemoveBuildingForPlayer(playerid, 700, 154.7188, -129.1719, 1.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 143.4531, -125.6563, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 700, 149.3594, -120.8359, 1.0234, 0.25);
RemoveBuildingForPlayer(playerid, 773, 218.9063, -167.9922, 0.5391, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 244.4453, -163.2969, 0.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 255.0234, -154.1563, 1.0625, 0.25);
RemoveBuildingForPlayer(playerid, 781, 220.6953, -124.3203, 0.4141, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 291.1563, -171.5000, 5.0313, 0.25);
RemoveBuildingForPlayer(playerid, 13190, 308.0938, -168.7266, 4.3672, 0.25);
RemoveBuildingForPlayer(playerid, 764, 186.4141, -107.2578, 0.7500, 0.25);
RemoveBuildingForPlayer(playerid, 766, 180.7734, -108.8047, 0.6484, 0.25);
RemoveBuildingForPlayer(playerid, 700, 147.8438, -95.6875, 1.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 122.4531, -92.8438, 1.3672, 0.25);
RemoveBuildingForPlayer(playerid, 700, 155.6797, -85.4375, 1.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 222.8359, -86.1016, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 148.0469, -82.2422, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 129.7188, -68.8906, 5.0313, 0.25);
RemoveBuildingForPlayer(playerid, 768, 129.9141, -64.8984, 0.3516, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 160.4609, -61.7656, 1.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 165.7422, -61.7656, 1.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 157.7109, -62.0156, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 12911, -61.4531, -36.9922, 1.9766, 0.25);
RemoveBuildingForPlayer(playerid, 12912, -59.9531, 110.4609, 13.4766, 0.25);
RemoveBuildingForPlayer(playerid, 13066, 165.0078, -35.6484, 6.1719, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 202.5469, -33.1250, 1.0547, 0.25);
RemoveBuildingForPlayer(playerid, 13436, 252.3281, -28.8906, 9.1094, 0.25);
RemoveBuildingForPlayer(playerid, 13137, 646.1641, -527.8984, 28.0703, 0.25);
RemoveBuildingForPlayer(playerid, 1368, 675.5469, -471.5000, 16.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1495, 680.8281, -472.9375, 15.5234, 0.25);
RemoveBuildingForPlayer(playerid, 781, 656.8594, -474.2656, 15.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1368, 687.2500, -471.5000, 16.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1368, 687.2500, -471.5000, 16.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 711.6094, -475.2578, 15.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 710.5625, -470.4844, 15.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 725.6641, -473.3594, 15.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1368, 673.5859, -468.7578, 16.1953, 0.25);
RemoveBuildingForPlayer(playerid, 3172, 713.3125, -468.0703, 15.1328, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 710.5938, -468.1797, 15.8281, 0.25);
RemoveBuildingForPlayer(playerid, 13028, 720.0156, -462.5234, 16.8594, 0.25);
RemoveBuildingForPlayer(playerid, 1345, 725.8750, -465.7422, 15.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1689, 677.5234, -464.4766, 22.7500, 0.25);
RemoveBuildingForPlayer(playerid, 12976, 681.4766, -459.0000, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 12977, 679.1406, -455.7734, 16.3359, 0.25);
RemoveBuildingForPlayer(playerid, 1332, 656.0000, -439.2734, 16.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1335, 659.2266, -439.3906, 16.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1688, 686.7578, -455.4141, 20.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1691, 686.1172, -452.2578, 20.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1345, 693.2891, -456.0156, 16.0078, 0.25);
RemoveBuildingForPlayer(playerid, 12978, 720.0156, -454.6250, 15.3281, 0.25);
RemoveBuildingForPlayer(playerid, 13027, 720.0156, -454.6172, 18.1563, 0.25);
RemoveBuildingForPlayer(playerid, 13562, 1308.4609, 255.0234, 27.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1316.3906, 247.8672, 18.8203, 0.25);
RemoveBuildingForPlayer(playerid, 764, 1329.0000, 246.4141, 18.9375, 0.25);
RemoveBuildingForPlayer(playerid, 12847, 1320.8438, 266.6875, 22.8516, 0.25);
RemoveBuildingForPlayer(playerid, 12848, 1333.3516, 271.0078, 19.5547, 0.25);
RemoveBuildingForPlayer(playerid, 1687, 1326.6563, 264.0625, 24.8594, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1338.2500, 259.7734, 18.8203, 0.25);
RemoveBuildingForPlayer(playerid, 764, 1333.0625, 255.7891, 17.4922, 0.25);
RemoveBuildingForPlayer(playerid, 764, 1337.1250, 265.1563, 18.9375, 0.25);
RemoveBuildingForPlayer(playerid, 764, 1341.1797, 274.5313, 17.8438, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1322.8672, 300.0313, 18.8203, 0.25);
RemoveBuildingForPlayer(playerid, 13440, 1282.2422, 369.1406, 28.7578, 0.25);
RemoveBuildingForPlayer(playerid, 1426, 29.1719, -292.2734, 1.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1431, 36.4297, -291.0625, 1.5703, 0.25);
RemoveBuildingForPlayer(playerid, 1426, 24.5938, -291.7578, 1.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 29.2344, -286.0547, 1.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 32.4063, -289.2188, 1.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 33.6016, -279.3516, 1.1172, 0.25);
RemoveBuildingForPlayer(playerid, 12861, 36.8281, -256.2266, 0.4688, 0.25);
RemoveBuildingForPlayer(playerid, 1450, 43.4844, -252.5703, 1.2031, 0.25);
RemoveBuildingForPlayer(playerid, 1449, 43.1094, -254.9609, 1.2188, 0.25);
RemoveBuildingForPlayer(playerid, 12859, 173.5156, -323.8203, 0.5156, 0.25);
RemoveBuildingForPlayer(playerid, 12805, 65.2578, -303.9844, 14.4531, 0.25);
RemoveBuildingForPlayer(playerid, 13198, 140.5938, -305.3906, 5.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 192.8125, -263.8438, 1.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 195.4609, -271.8203, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 200.7422, -271.8203, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 781, 196.7734, -267.6016, 0.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 192.9063, -269.1250, 1.8438, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 209.5703, -271.8359, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 214.8438, -271.8203, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 220.1250, -271.7969, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 12956, 96.3281, -261.1953, 3.8594, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 192.8125, -254.8047, 1.8281, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 223.4453, -246.8281, 0.6172, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 192.8125, -249.5313, 1.8281, 0.25);
RemoveBuildingForPlayer(playerid, 13205, -85.8047, -201.5625, 8.9766, 0.25);
RemoveBuildingForPlayer(playerid, 12860, 164.7109, -234.1875, 0.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 192.8125, -244.2500, 1.8281, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 192.9141, -238.9766, 1.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 79.2969, -200.9297, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 242.7109, -221.6016, 0.6172, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 222.8047, -238.9453, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 13437, 210.9375, -245.1406, 10.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 215.0000, -224.0000, 2.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 247.8516, -201.7266, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 292.6641, -201.9922, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 30.3906, -198.5938, 1.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 82.4219, -197.1094, 0.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1426, 106.1094, -195.5938, 0.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1684, 81.1250, -190.9844, 2.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 106.0859, -192.8828, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 106.0859, -190.8672, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1449, 97.4609, -190.1875, 0.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1482, 99.2188, -190.2031, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1426, 116.5078, -191.0938, 0.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 242.9219, -197.3125, 1.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 273.3906, -189.6094, 0.7031, 0.25);
RemoveBuildingForPlayer(playerid, 1495, 293.7500, -194.6875, 0.7656, 0.25);
RemoveBuildingForPlayer(playerid, 13132, 299.2031, -193.6250, 3.8281, 0.25);
RemoveBuildingForPlayer(playerid, 1687, 303.9375, -194.9297, 4.3672, 0.25);
RemoveBuildingForPlayer(playerid, 1691, 297.1016, -195.6094, 4.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 312.6406, -199.8750, 1.0625, 0.25);
RemoveBuildingForPlayer(playerid, 12925, 111.4453, -188.8594, 0.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 106.2188, -184.8828, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 12928, 93.2422, -188.8594, 0.4844, 0.25);
RemoveBuildingForPlayer(playerid, 12929, 93.2422, -188.8594, 0.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 90.7813, -186.5625, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 12930, 93.0859, -186.3594, 1.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 151.8594, -185.4688, 0.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 116.6484, -188.0234, 0.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 98.4766, -186.8750, 0.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 305.1328, -188.5625, 1.0625, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 79.9219, -182.7813, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 79.9219, -180.7656, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 92.6406, -182.2813, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1685, 90.6641, -182.3047, 1.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 196.1953, -180.7969, 1.0625, 0.25);
CreateObject(615, 320.64, -154.48, 0.55,   0.00, 0.00, 0.00);
return 1;
}

 
A createobjectbõl több van csak haverom mappolta és egyedi és nem akarok publikálni.
\"baijbdgt2mdwtj9dcjts.png\"
ez a kép fogad
« Utoljára szerkesztve: 2012. március 24. - 12:11:34 írta #Nexus# »

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #3 Dátum: 2012. március 24. - 12:09:05 »
+1 Show voters
CreateObjeckt is van meg CreateDymanicObjeckt?
Mert nem szeretik nagyon egymást fõleg ha sok van .
Ha meg streamert használsz CreateDymanicObjeckt -be kell konvertálni  :)

Nem elérhető #Nexus#

  • 1374
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #4 Dátum: 2012. március 24. - 12:12:21 »
0 Show voters
Csak createobj na köszi akkor dynamicot írjak mindenhova fúúú... és akkor h definiáljam majd ? ennyi lenne na pill kaja addig pls írd le

Még mindig nem töltõdik be az object
« Válasz #5 Dátum: 2012. március 24. - 12:20:57 »
+1 Show voters
Töltsd le a stremer plugint és a mód tetejére beírod h #include <streamer>
annyi

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #6 Dátum: 2012. március 24. - 12:22:30 »
+1 Show voters
Lényegében csak annyi hogy
CreateObject(615, 320.64, -154.48, 0.55,   0.00, 0.00, 0.00);
helyett:
CreateDynamicObject(615, 320.64, -154.48, 0.55,   0.00, 0.00, 0.00);
Idézetet írta: #Nexus# date=1332586681\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"18985\" data-ipsquote-contentclass=\"forums_Topic


Töltsd le a stremer plugint és a mód tetejére beírod h #include <streamer>
annyi
 
help vki még mindig néhány helyen nem töltõdik be az object pedig betettem a streamert  
 
[/quote]

Még mindig nem töltõdik be az object
« Válasz #7 Dátum: 2012. március 24. - 12:24:46 »
+1 Show voters
Idézetet írta: #Nexus# date=1332587541\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"18985\" data-ipsquote-contentclass=\"forums_Topic
Csak createobj na köszi akkor dynamicot írjak mindenhova fúúú... és akkor h definiáljam majd ? ennyi lenne na pill kaja addig pls írd le
 
Ja define xD
 

#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)

 
Így

Nem elérhető #Nexus#

  • 1374
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #8 Dátum: 2012. március 24. - 12:27:46 »
0 Show voters
Megnézem h jó lesz e addig  :thumbsup: mindenkinek

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #9 Dátum: 2012. március 24. - 12:29:26 »
+1 Show voters
Így nem kell egyesével átírni :)
 
Idézetet írta: norbee0170 date=1329464735\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"18985\" data-ipsquote-contentclass=\"forums_Topic
nyomj a pwn-ben CTRL+H-t és felsõ csíkabaírd be hogy CreateObject az alsó csíkba meg h CreateDynamicObject és okézd le és YES TO ALL
ha nemértenéd képekkel  :shifty:
1.lépés:
\"6470603611_www.kepfeltoltes.hu_.jpg\"
2. 3. lépés:
\"5250884012_www.kepfeltoltes.hu_.jpg\"
utolsó lépés:
\"8750779823_www.kepfeltoltes.hu_.jpg\"
szerk.. az egyik képnél ottmaradt a másik sablonbol egy pici azér sorry :D
és kicsit figyelj helyesírásra mer nincs kedvem betûzgetni h mit akarsz írni, és a streamer melett volt már nekem 6000 objectem is szal elkell neki bírnia ha átkonvertáltad  :thumbsup: :yes:
 

#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)
[/quote]
Ez minek?

Még mindig nem töltõdik be az object
« Válasz #10 Dátum: 2012. március 24. - 12:32:42 »
+1 Show voters
Ez minek?[/quote]
 
h definiáljam majd ?[/quote]

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #11 Dátum: 2012. március 24. - 12:38:43 »
+1 Show voters
Nekem van vagy 40ezer objecktem de ilyet egyáltalán nem raktam bele
Annyi az egész
Beírod a fs/mód elejére
#include <streamer>
public OnGameModeInit()
Alá meg bepakolod
 
   CreateDynamicObject(2918, 1053.7377929688, -2628.1806640625, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1053.41015625, -2630.9565429688, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1053.41015625, -2630.9560546875, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1064.57421875, -2610.8828125, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1064.1520996094, -2611.1508789063, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1062.462890625, -2612.22265625, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1060.5633544922, -2613.4289550781, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1058.8740234375, -2614.5009765625, 0.84999978542328, 0, 0, 0);
CreateDynamicObject(2918, 1058.0297851563, -2615.037109375, 0.84999978542328, 0, 0, 0);

 
Ennyi.

Nem elérhető #Nexus#

  • 1374
    • Profil megtekintése
Még mindig nem töltõdik be az object
« Válasz #12 Dátum: 2012. március 24. - 12:40:11 »
+1 Show voters
Mr. Lusta és Mr. Nocoxil köszönöm a segítséget a +ot osztottam zárok !

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal