[20:25:04] [debug] Run time error 4: \"Array index out of bounds\"[20:25:04] [debug] Accessing element at index 65535 past array upper bound 200[20:25:04] [debug] AMX backtrace:[20:25:04] [debug] #0 001a1380 in ?? (0x0000ffff, 0x00000001) from <unknown>[20:25:04] [debug] #1 0002d9f8 in ?? (0x00000010, 0x0000ffff, 0x00000036, 0x43250000, 0x00000003) from <unknown>[20:25:04] [debug] #2 0002bfb8 in public OnPlayerTakeDamage (0x00000010, 0x0000ffff, 0x43250000, 0x00000036, 0x00000003) from <unknown>[20:25:04] [death] Jim Toretto died 54[20:25:04] [debug] Run time error 4: \"Array index out of bounds\"[20:25:04] [debug] Accessing element at index 65535 past array upper bound 200[20:25:04] [debug] AMX backtrace:[20:25:04] [debug] #0 001a1380 in ?? (0x0000ffff, 0x00000001) from <unknown>[20:25:04] [debug] #1 0002d9f8 in ?? (0x00000010, 0x0000ffff, 0x00000036, 0x40533334, 0x00000003) from <unknown>[20:25:04] [debug] #2 0002bfb8 in public OnPlayerTakeDamage (0x00000010, 0x0000ffff, 0x40533334, 0x00000036, 0x00000003) from <unknown>
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart){ OnPlayerHit(damagedid, playerid, bodypart, weaponid, amount);return 1;}stock OnPlayerHit(playerid, attacker, damageType, Float:amount, bodypart){if(damageType == DAMAGE_VEHICLE)return 0;if(IsPlayerNPC(playerid) || Ajtozott[playerid] > 0 || AdminDuty[playerid] || Warozott[playerid] >= UnixTime || NoDamage[playerid] || SpawnVedelem[playerid]|| PlayerVehicle[playerid] != NINCS && ArmoredVehicle[PlayerVehicle[playerid]]|| attacker != INVALID_PLAYER_ID && ( NemMozoghat(attacker) || AdminDuty[attacker] ))return 0;new Float:damage;if(0 <= damageType < WEAPON_DAMAGE_TYPES) switch(CustomDamage[damageType][wType]){case DAMAGE_DEFAULT, DAMAGE_NEUTRAL: damage = amount;case DAMAGE_OVERWRITE: damage = CustomDamage[damageType][wDamage];case DAMAGE_MULTIPLIER: damage = amount * CustomDamage[damageType][wDamage];}if(PajzsNala[playerid] && PlayerSkin[playerid] == 285)damage *= 0.75;if(damage <= 0.0)return 0; LogDamage(LOG_DAMAGE_TAKE, playerid, attacker, damageType, damage);if(22 <= damageType <= 38){PlayerInfo[playerid][pLoves] = UnixTime + 120;PlayerInfo[playerid][pEllatva] = true;}if(attacker != INVALID_PLAYER_ID&& 22 <= damageType <= 38 && !PLAYER_MARKER_IS_HIDDEN(attacker) && !PlayerMarker[attacker][mHidden] && !IsACop(attacker) && (PlayerInfo[attacker][pHitman] <= 0 && !HitmanDuty[attacker])&& PlayerMarker[attacker][mLastShoot] != UnixTime&& (PLAYER_MARKER_WEAPONS_SHOOT(attacker) || (WeaponArmed(attacker) == WEAPON_RIFLE || WeaponArmed(attacker) == WEAPON_SNIPER) && GetDistanceBetweenPlayers(attacker, playerid) <= PLAYER_MARKER_RIFLE_DISTANCE)){PlayerMarker[attacker][mLastShoot] = UnixTime;switch(PlayerMarker[attacker][mType]){ case PLAYER_MARKER_SHOOT: { if((PlayerMarker[attacker][mTime] + PLAYER_MARKER_TIME_SHOOT) > PLAYER_MARKER_MTIME_SHOOT) PlayerMarker[attacker][mTime] = PLAYER_MARKER_MTIME_SHOOT; else PlayerMarker[attacker][mTime] += PLAYER_MARKER_TIME_SHOOT; } case PLAYER_MARKER_KILL: { if((PlayerMarker[attacker][mTime] + PLAYER_MARKER_TIME_KILL_SHOOT) > PLAYER_MARKER_MTIME_KILL) PlayerMarker[attacker][mTime] = PLAYER_MARKER_MTIME_KILL; else PlayerMarker[attacker][mTime] += PLAYER_MARKER_TIME_KILL_SHOOT; } case PLAYER_MARKER_MKILL: { if((PlayerMarker[attacker][mTime] + PLAYER_MARKER_TIME_MKILL_SHOOT) > PLAYER_MARKER_MTIME_MKILL) PlayerMarker[attacker][mTime] = PLAYER_MARKER_MTIME_MKILL; else PlayerMarker[attacker][mTime] += PLAYER_MARKER_TIME_MKILL_SHOOT; } default: { MarkerAction(attacker, PLAYER_MARKER_SET, PLAYER_MARKER_SHOOT); }}}new bool:kikerulve = (random(100)+1) <= Gyemantjai[playerid];if(kikerulve)return !Msg(playerid, \"[Gyémánt] Hála az ügyességednek, kikerültél egy találatot\");if(IsACop(attacker) && Tazer[attacker] && Sokkolt[attacker] == 0 && (WeaponArmed(attacker) == WEAPON_DEAGLE || WeaponArmed(attacker) == WEAPON_SILENCED) && OnDuty[attacker] && GetPlayerState(attacker) == PLAYER_STATE_ONFOOT){new fail, chancetofail = random(100);switch(chancetofail){ case 0..35: fail = 1; default: fail = 0;}if(IsPlayerInWater(attacker) || IsPlayerInWater(playerid)) { Msg(attacker, \"Vízben lévőt akarsz lesokkolni? Az áram agyonüt titeket!\"); fail = 1; }if(GetDistanceBetweenPlayers(attacker, playerid) > 25.0 || IsPlayerNPC(playerid)) { Msg(attacker, \"Nincs a közeledben senki, vagy odáig nem ér el a sokkoló feje!\"); fail = 1; }if(fail){ SendClientMessage(playerid, COLOR_LIGHTBLUE, \"* Majdnem lesokkolt egy rendőr! Vigyázz!\"); SendClientMessage(attacker, COLOR_LIGHTBLUE, \"* Nem tudtad lesokkolni a célszemélyt!\"); Cselekves(attacker, \"lő a sokkolóval, de nem tudja lesokkolni a célszemélyt\", 1); GameTextForPlayer(playerid, \"~r~Majdnem lesokkoltak!\", 2500, 3); Sokkolt[attacker] = 5; return 1;}if(Rabol[playerid] == 1) Rabol[playerid] = 0;if(Tazer[playerid]) Tazer[playerid] = false;SendClientMessage(playerid, COLOR_LIGHTBLUE, \"* Lesokkolt egy rendőr, és 60 másodpercig megbénultál.\");SendClientMessage(attacker, COLOR_LIGHTBLUE, \"* Lesokkoltad 60 másodpercre.\");Cselekves(attacker, \"lő a sokkolóval, és lesokkolja a célszemélyt\", 1);GameTextForPlayer(playerid, \"~r~Sokkoltak\", 2500, 3);Bilincs(playerid, 1);ApplyAnimation(playerid,\"CRACK\",\"crckdeth2\",4.1,0,1,1,1,0);WeaponArm(playerid);Sokkolt[attacker] = 15;return 1;}new Float: newhp = Health[playerid], Float: newarmour = Armour[playerid];if(attacker != INVALID_PLAYER_ID){newarmour -= damage;if(newarmour < 0){ newhp += newarmour; newarmour = 0;}}elsenewhp -= damage;if(!Animban[playerid] && !Paintballozik[playerid] && !Kikepzoben[playerid] && newhp < 15.0 && NextAvailableNoDamage[playerid] < UnixTime && bodypart != BODY_PART_HEAD){NoDamage[playerid] = 3;newhp = 15.0;AnimbaRak(playerid);NextAvailableNoDamage[playerid] = UnixTime + 30;}if(damageType == DAMAGE_FALL && !Animban[playerid] && !Paintballozik[playerid] && !Kikepzoben[playerid] && NextAvailableNoDamage[playerid] < UnixTime && damage >= 15.0){NoDamage[playerid] = 3;newhp -= 50.0;AnimbaRak(playerid);NextAvailableNoDamage[playerid] = UnixTime + 30;}SetPlayerHealth(playerid, newhp);SetPlayerArmour(playerid, newarmour);LastDamage[playerid] = UnixTime;if(attacker != INVALID_PLAYER_ID){ScriptShoot[playerid] = true;Shooted[playerid][attacker] = UnixTime;LastDamager[playerid] = attacker;LastDamagerDamage[playerid] = UnixTime;LastDamagerType[playerid] = damageType;}if(PlayerSkin[playerid] == 285 && Armour[playerid] >= 100.0) return 0; //SWATif(damageType == 34 && Armour[playerid] <= 55.0 && !Paintballozik[playerid]) // sniper = 1 lövés anim{SendFormatMessage(playerid, COLOR_LIGHTRED, \"Sérülés: Sniperrel meglőttek, ezért súlyosan megsérültél (#%d)\", PlayerInfo[attacker][pBID]);Msg(attacker, \"Eltaláltad, ezért nem tud mozogni.\");AnimbaRak(playerid, false);new sniplog[128]; format(sniplog, 128, \"%s sniperrel meglőtte őt: %s\", PlayerName(attacker), PlayerName(playerid)); Log(\"Kill\", sniplog);PlayerInfo[playerid][pLoves] = UnixTime + 600;PlayerInfo[playerid][pEllatva] = true;}else if(damageType == 33 && Armour[playerid] <= 30.0 && !Paintballozik[playerid]){if(RifleTalalat[playerid] > 0){ SendFormatMessage(playerid, COLOR_LIGHTRED, \"Sérülés: Többször is meglőttek Riflevel, ezért súlyosan megsérültél (#%d)\", PlayerInfo[attacker][pBID]); Msg(attacker, \"Többször is meglőtted Riflevel, ezért súlyosan megsérült.\"); AnimbaRak(playerid, false); new riflelog[128]; format(riflelog, 128, \"%s riflevel animba lőtte őt őt: %s\", PlayerName(attacker), PlayerName(playerid)); Log(\"Kill\", riflelog); PlayerInfo[playerid][pLoves] = UnixTime+300; PlayerInfo[playerid][pEllatva] = true;}RifleTalalat[playerid] = 10;}else if(bodypart == BODY_PART_HEAD){if(Paintballozik[playerid]){ NoDamage[playerid] = 5; if(damageType == 22) PlayerInfo[attacker][pFegyverSkillek][0] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"A Colt45 skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 23) PlayerInfo[attacker][pFegyverSkillek][1] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"A Silenced skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 24) PlayerInfo[attacker][pFegyverSkillek][2] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"A Deagle skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 25) PlayerInfo[attacker][pFegyverSkillek][3] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"A Shotgun skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 27) PlayerInfo[attacker][pFegyverSkillek][5] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"A Combat skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 29) PlayerInfo[attacker][pFegyverSkillek][7] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"Az MP5 skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 30) PlayerInfo[attacker][pFegyverSkillek][8] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"Az AK47 skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); if(damageType == 31) PlayerInfo[attacker][pFegyverSkillek][9] += PBSKILL_FEJ, SendClientMessage(attacker, COLOR_YELLOW, \"Az M4 skilled emelkedett \"#PBSKILL_FEJ\" ponttal\"); FegyverSkillFrissites(attacker); Msg(playerid, \"Fejen lőttek, ezért kiestél, hamarosan újraéledsz\"); Msg(attacker, \"Fejen lőtted, ezért kiesett\"); new Float:hp; GetPlayerHealth(attacker, hp); SetPlayerHealth(attacker, hp+random(100)); PlayerPlaySound(attacker, 17802, 0.0, 0.0, 0.0); SetPlayerHealth(playerid, 0.0); return 0;}if(!Paintballozik[playerid] && !Kikepzoben[playerid] && !Halal[playerid]){ SendFormatMessage(playerid, COLOR_LIGHTRED, \"Fejen lőttek, ezért eszméletedet vesztetted (#%d)\", PlayerInfo[attacker][pBID]); Msg(attacker, \"Fejen lőtted, ezért eszméletét vesztette.\"); PlayerInfo[playerid][pEllatva] = false;}if(Harcol[playerid]) HarcKieses(playerid, \"Fejen lőtték\");else SetPlayerHealth(playerid, 0.0);tformat(128, \"%s fejen lőtte őt: %s\", PlayerName(attacker), PlayerName(playerid)); Log(\"Kill\", _tmpString);}else if(bodypart == BODY_PART_LEFT_LEG || bodypart == BODY_PART_RIGHT_LEG){if(Paintballozik[playerid]) { NoDamage[playerid] = 5; if(damageType == 22) PlayerInfo[attacker][pFegyverSkillek][0] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"A Colt45 skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 23) PlayerInfo[attacker][pFegyverSkillek][1] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"A Silenced skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 24) PlayerInfo[attacker][pFegyverSkillek][2] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"A Deagle skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 25) PlayerInfo[attacker][pFegyverSkillek][3] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"A Shotgun skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 27) PlayerInfo[attacker][pFegyverSkillek][5] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"A Combat skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 29) PlayerInfo[attacker][pFegyverSkillek][7] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"Az MP5 skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 30) PlayerInfo[attacker][pFegyverSkillek][8] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"Az AK47 skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); if(damageType == 31) PlayerInfo[attacker][pFegyverSkillek][9] += PBSKILL_LAB, SendClientMessage(attacker, COLOR_YELLOW, \"Az M4 skilled emelkedett \"#PBSKILL_LAB\" ponttal\"); FegyverSkillFrissites(attacker); new Float:hp; GetPlayerHealth(attacker, hp); SetPlayerHealth(attacker, hp+random(50)); Msg(playerid,\"Lábon lőttek, ezért kiestél, hamarosan újraéledsz\"); Msg(attacker,\"Lábon lőtted, ezért kiesett\"); SetHealth(playerid, 0.0); PlayerPlaySound(attacker, 17802, 0.0, 0.0, 0.0); return 0;}LabTalalat[playerid] ++;if(LabTalalat[playerid] >= 2){ SendFormatMessage(playerid, COLOR_LIGHTRED, \"Lábon lőttek, ezért súlyosan megsebesültél (#%d)\", PlayerInfo[attacker][pBID]); Msg(attacker, \"Lábon lőtted, ezért megsebesült.\"); if(!AdminDuty[attacker] && !Harcol[attacker] && !Paintballozik[attacker] && !Kikepzoben[attacker] && !Halal[attacker]) { PlayerInfo[attacker][pOlesIdo] +=K_LAB_IDO; tformat(128, \"%s plusz kórház jail ideje %d másodpercre nőtt (+\"#K_LAB_IDO\"mp)\", PlayerName(attacker), PlayerInfo[attacker][pOlesIdo]); KillLog(_tmpString, 0); } AnimbaRak(playerid, false); PlayerInfo[playerid][pLoves] = UnixTime+300; PlayerInfo[playerid][pEllatva] = true; LabTalalat[playerid] = 0; tformat(128, \"%s lábon lőtte őt: %s\", PlayerName(attacker), PlayerName(playerid)); Log(\"Kill\", _tmpString);}}return 1;}