Üdv lenn egy kis bajom evvel:
#define FILTERSCRIPT
#include <a_samp>
#include <streamer>
new SpdObj[MAX_PLAYERS][2];
new bool:UpdateSpeed[MAX_PLAYERS] = {false,...};
public OnPlayerConnect(playerid)
{
UpdateSpeed[playerid] = false;
SpdObj[playerid][0] = INVALID_OBJECT_ID;
SpdObj[playerid][1] = INVALID_OBJECT_ID;
return 0;
}
public OnPlayerDisconnect(playerid,reason)
{
#pragma unused reason
if(SpdObj[playerid][0] != INVALID_OBJECT_ID)
{
DestroyDynamicObject(SpdObj[playerid][0]);
DestroyDynamicObject(SpdObj[playerid][1]);
}
return 0;
}
public OnPlayerUpdate(playerid)
{
if(UpdateSpeed[playerid])
{
new Float:p[3];
GetVehicleVelocity(GetPlayerVehicleID(playerid),p[0],p[1],p[2]);
new str[12];
format(str,12,\"%.0f KM/H\",150.0*(p[0]*p[0]+p[1]*p[1]));
SetDynamicObjectMaterialText(SpdObj[playerid][0],0,str,OBJECT_MATERIAL_SIZE_512x256,\"Arial\",64,true,0xFFFFFFFF,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
SpdObj[playerid][0] = CreateDynamicObject(19482,0.0,0.0,0.0,0.0,0.0,0.0,-1,-1,playerid,200.0);
SpdObj[playerid][1] = CreateDynamicObject(19482,0.0,0.0,0.0,0.0,0.0,0.0,-1,-1,playerid,200.0);
new Float:x,Float:y,Float:z;
GetVehicleModelInfo(GetVehicleModel(GetPlayerVehicleID(playerid)),VEHICLE_MODEL_INFO_SIZE,x,y,z);
AttachDynamicObjectToVehicle(SpdObj[playerid][0],GetPlayerVehicleID(playerid),-x-0.5,0.0,z/2-0.3,0.0,0.0,270.0);
SetDynamicObjectMaterialText(SpdObj[playerid][1],0,\"_________\",OBJECT_MATERIAL_SIZE_512x256,\"Arial\",64,true,0xFF4EFD71,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
AttachDynamicObjectToVehicle(SpdObj[playerid][1],GetPlayerVehicleID(playerid),-x-0.5,0.0,z/2-0.3,0.0,0.0,270.0);
Streamer_Update(playerid);
UpdateSpeed[playerid] = true;
return 1;
}
if(oldstate == PLAYER_STATE_DRIVER)
{
UpdateSpeed[playerid] = false;
DestroyDynamicObject(SpdObj[playerid][0]);
DestroyDynamicObject(SpdObj[playerid][1]);
SpdObj[playerid][0] = INVALID_OBJECT_ID;
SpdObj[playerid][1] = INVALID_OBJECT_ID;
return 1;
}
return 0;
}
Error:
C:\\*****\\User\\Asztal\\FR 2013\\filterscripts\\CarText.pwn(35) : error 017: undefined symbol \"SetDynamicObjectMaterialText\"
C:\\*****\\User\\Asztal\\FR 2013\\filterscripts\\CarText.pwn(48) : error 017: undefined symbol \"AttachDynamicObjectToVehicle\"
C:\\*****\\User\\Asztal\\FR 2013\\filterscripts\\CarText.pwn(49) : error 017: undefined symbol \"SetDynamicObjectMaterialText\"
C:\\*****\\User\\Asztal\\FR 2013\\filterscripts\\CarText.pwn(50) : error 017: undefined symbol \"AttachDynamicObjectToVehicle\"
Pawn compiler 3.2.3664 Copyright (c) 1990-1999, ITB CompuPhase
4 Errors.
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