Tessék
[pawn]#include <a_samp>
#pragma tabsize 0
#if defined FILTERSCRIPT
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SPAWN 0xFF8C55FF
#define COLOR_LIGHTBLUE 0x6DC5F3FF
#define COLOR_ADMIN 0xFF0000FF
#define COLOR_SAY 0x2986CEFF
#define COLOR_SYSGREY 0xC6BEBDFF
#define COLOR_BLACK 0x000000FF
#define COLOR_JOIN 0x74E80099
#define COLOR_WARN 0xBE615099
#define COLOR_RACE 0x00BBBB99
#define COLOR_KRED 0xFF0000FF
#define COLOR_TELENARANCS 0xff664cff
#define COLOR_SZABÁLY 0xca88ffff
#define COLOR_ME4 0xffffc8ff
#define COLOR_KILL 0xe62740ff
#define COLOR_TELESÁRGA 0xd8ff00ff
#define COLOR_ÉLETFIX 0x00b46dff
#define COLOR_POZÍCIÓ 0xffffb1ff
new curPlayerVehM[MAX_PLAYERS] = {MIN_VEHI_ID, ...}; // Current Player Vehicle ID
new curPlayerVehI[MAX_PLAYERS] = {-1, ...};
new by, Shika;
enum CURVEHICLE {
bool:spawn,
vmodel,
vInt
};
new curServerVehP[MAX_VEHICLES][CURVEHICLE];
new PlayerVehI[MAX_PLAYERS];
new gSpectateID[MAX_PLAYERS];
new gSpectateType[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"*******************************\");
print(\"* GraffitiStunt *\");
print(\"*******************************\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"*******************************\");
print(\"* GraffitiStunt *\");
print(\"*******************************\");
}
#endif[/pawn]