new value = random(5);// \'value\' might be 0, 1, 2, 3 or 4. 5 possible values.new Float:RandomSpawn[][4] ={ // Positions, (X, Y, Z and Facing Angle) {-2796.9854, 1224.8180, 20.5429, 192.0335}, {-2454.2170, 503.8759, 30.0790, 267.2932}, {-2669.7322, -6.0874, 6.1328, 89.8853}};public OnPlayerSpawn(playerid){ new rand = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn data SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); // SetPlayerFacingAngle to the random facing angle data SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); return 1;}
new value = random(5);// \'value\' might be 0, 1, 2, 3 or 4. 5 possible values.new Float:RandomSpawn[][4] ={ // Positions, (X, Y, Z and Facing Angle) {-2796.9854, 1224.8180, 20.5429, 192.0335}, {-2454.2170, 503.8759, 30.0790, 267.2932}, {-2669.7322, -6.0874, 6.1328, 89.8853}};public OnPlayerSpawn(playerid){ new rand = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn data SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); // SetPlayerFacingAngle to the random facing angle data SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); return 1;} Ugyan ezen az elven használd csak ne SetPlayerPos-al hanem SetPlayerCheckpoint.Forrás: http://wiki.sa-mp.com/wiki/Random