Üdv.
A következõt sajnos nem tudom megcsinálni sscanf-al kérlek segítsen valaki.
if(strcmp(cmd, \"/gang\", true) == 0) {
new tmp[256];
new gangcmd, gangnum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /gang [create/join/invite/quit] [name/number]\");
return 1;
}
giveplayerid = strval(tmp);
if(strcmp(tmp, \"create\", true)==0)
gangcmd = 1;
else if(strcmp(tmp, \"invite\", true)==0)
gangcmd = 2;
else if(strcmp(tmp, \"join\", true)==0)
gangcmd = 3;
else if(strcmp(tmp, \"quit\", true)==0)
gangcmd = 4;
tmp = strtok(cmdtext, idx);
if(gangcmd < 3 && !strlen(tmp)) {
if(gangcmd==0)
SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /gang [create/join/invite/quit] [name/number]\");
else if(gangcmd==1)
SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /gang [create] [name]\");
else if(gangcmd==2)
SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /gang [invite] [playerID]\");
return 1;
}
//Create Gang//
if(gangcmd==1) {
if(playerGang[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, \"You are already in a gang!\");
return 1;
}
for(new i = 1; i < MAX_GANGS; i++) {
if(gangInfo[0]==0) {
//name gang
format(gangNames, MAX_GANG_NAME, \"%s\", tmp);
//Gang exists
gangInfo[0]=1;
//There is one member
gangInfo[1]=1;
//Gang color is player\'s color
gangInfo[2]=playerColors[playerid];
//Player is the first gang member
gangMembers[0] = playerid;
format(string, sizeof(string),\"You have created the gang \'%s\' (id: %d)\", gangNames, i);
SendClientMessage(playerid, COLOR_GREEN, string);
playerGang[playerid]=i;
return 1;
}
}
return 1;
//Join Gang//
} else if (gangcmd==3) {
gangnum = gangInvite[playerid];
if(playerGang[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, \"You are already in a gang!\");
return 1;
}
if(gangInvite[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, \"You have not been invited to a gang.\");
return 1;
}
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, COLOR_RED, \"That gang does not exist!\");
return 1;
}
if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
new i = gangInfo[gangnum][1];
gangInvite[playerid]=0;
gangMembers[gangnum] = playerid;
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
format(string, sizeof(string),\"%s has joined your gang.\", sendername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}
gangInfo[gangnum][1]++;
playerGang[playerid] = gangnum;
SetPlayerColor(playerid,gangInfo[gangnum][2]);
format(string, sizeof(string),\"You have joined the gang \'%s\' (id: %d)\", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
SendClientMessage(playerid, COLOR_RED, \"That gang is full.\");
return 1;
//Invite to Gang//
} else if (gangcmd==2) {
giveplayerid = strval(tmp);
if(playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, \"You are not in a gang!\");
return 1;
}
// if(gangMembers[playerGang[playerid]][0]!=playerid) {
// SendClientMessage(playerid, COLOR_RED, \"You need to be the gang leader to send an invite.\");
// return 1;
// }
if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),\"You have sent a gang invite to %s.\", giveplayer);
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string),\"You have recieved a gang invite from %s to \'%s\' (id: %d)\", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
gangInvite[giveplayerid]=playerGang[playerid];
} else
SendClientMessage(playerid, COLOR_RED, \"No such player exists!\");
//Leave Gang//
} else if (gangcmd==4) {
PlayerLeaveGang(playerid);
}
return 1;
}