//Global variable minden lehetséges játékosnak külön külön ezért MAX_PLAYERS
new Float:SavePosDmPlayer[MAX_PLAYERS][3];
GetPlayerPos(playerid, SavePosDmPlayer[playerid][0], SavePosDmPlayer[playerid][1], SavePosDmPlayer[playerid][2]);
SetPlayerPos(playerid, SavePosDmPlayer[playerid][0], SavePosDmPlayer[playerid][1], SavePosDmPlayer[playerid][2]);