Szerző Téma: "Hülye" Errorok.Valaki help!  (Megtekintve 536 alkalommal)

"Hülye" Errorok.Valaki help!
« Dátum: 2012. augusztus 03. - 11:52:41 »
0 Show voters
Errorozik a GM-em,de nem akárhogy....
Errorok:   
C:\\Documents and Settings\\Rendszergazda\\Asztal\\gamemode2.pwn(278) : error 001: expected token: \";\", but found \"(\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\gamemode2.pwn(278) : error 001: expected token: \")\", but found \";\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\gamemode2.pwn(278) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Asztal\\gamemode2.pwn(278) : error 001: expected token: \")\", but found \";\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\gamemode2.pwn(278) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
4 Errors.

 
278.sor:
for(new i = 0, gmp = GetMaxPlayers()(); i < gmp; i++)//<---278
 
stock RandPlayerID()
{
        new OnLine[MAX_PLAYERS],OnLineCount = -1;
        for(new i = 0, gmp = GetMaxPlayers()(); i < gmp; i++)//<---278
        {
                if(IsPlayerConnected(i))
                OnLine[++OnLineCount] = i;
        }
        return (OnLineCount > -1)?(OnLine[random(OnLineCount + 1)]):(INVALID_PLAYER_ID);
}

 
Semmi javítani való...má rmeg untam és kitöröltem az egész stoc,randplayer id-t és ez a ba*** pawno,ugyan ezeket az errorokat írja,más sornál...
AKI EL MERI LOPNI A GM-ET AZ NAGYON MEG BÁNJA!!!!
 
#include <a_samp>
#define TIMER_INTERVAL 150
new killstreak[MAX_PLAYERS];
//TEXTDRAWS
new Text:TextDraw1;
new Text:TextDraw2;
new Text:TextDraw3;
new Text:TextDraw4;
new Text:TextDraw5;
new Text:TextDraw6;
new Text:TextDraw7;
new Text:TextDraw8;
new Text:TextDraw9;
new Text:TextDraw10;
new Text:TextDraw99;
new Text:TextDraw11;
new Text:TextDraw12;
new Text:TextDraw13;
new Text:TextDraw0;
//ANTI CHEAT
new CASH[MAX_PLAYERS];
stock GetPlayerMoney_2(playerid)
{
        return CASH[playerid];
}
#define GetPlayerMoney \\ GetPlayerMoney_2
stock GivePlayerMoney_2(playerid, osszeg)
{
        CASH[playerid] = osszeg;
}
#define GivePlayerMoney \\ GivePlayerMoney_2
new gTeam[MAX_PLAYERS];
#define TEAM_GANGSTER 0
#define TEAM_MAFFIA 1
#define TEAM_ZOMBI 2
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_RED 0xFF0000FF
#define COLOR_ORANGE 0xFFA500FF
#define COLOR_WHITE 0xFFFFFFFF
#define SPEC_COLOR 0x0BBF6AA
#define COLOR_GREEN 0x008000FF
#define COLOR_YELLOW 0xFFFF00FF
#define achat 0x00d5ffAA
#define COLOR_BLUE 0x0009ffAA
#define COLOR_LIGHTBLUE 0x0BBF6AA
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_LIGHTBLUE1 0x0BBF6AA
//TÛZÖKÖL
#define POWER_FIRE_ENABLED_TEXT \"A tûz ököl,aktiv...válts kéz-re és ÜSS!\"
#define ERROR_1 \"A szupererõ,már be van kapcsolva...\"
#define MESS_1 \"Elfogoytt a tûz ököl képességed! (/shop)\"
#define FIRE_TIMER_INTERVAL 80
#define FIRE_POWER_SOUND 1039
#define FIRE_START_DIST 13.0
#define FIRE_FINAL_DIST 90.0
#define FIRE_NEXT_DIST 3.0
#define Explosion_Rad 1
#define Explosion_Type 1
#define FIRE_CMD \"/sosemtalálodki\"
#define PLAYER_DAMAGE_DIST 1.5
#define VEH_DAMAGE_DIST 4.0
/*Code*/
new S[MAX_PLAYERS] = -1;
new Fires[MAX_PLAYERS];
new Timer[MAX_PLAYERS];
forward Fireman(playerid);
//VÉGE
main()
{
        print(\"\\n----------------------------------\");
        print(\" By:SmokeR                          \");
        print(\"----------------------------------\\n\");
}
forward Levalt();
new Text:Reklam;
new Reklamok[][]={
\"~w~A ~r~ ZOLD ~w~szinu emberek ~y~SPECELNEK ~w~!\",
\"~w~A szerver konfigosa: ~y~ReMoTe~w~!\",
\"w~Ha gond van ~r~SZOLJ ~w~ nekem!!\",
\"Ha segits¾g kell akkor ~b~/help~w~!\"
};
public OnGameModeInit()
{
SetTimer(\"Levalt\", 10000, true);
Reklam = TextDrawCreate(320.0,432.0,\"_\");
TextDrawFont(Reklam, 1);
TextDrawAlignment(Reklam, 2);
TextDrawSetOutline(Reklam, 1);
TextDrawBackgroundColor(Reklam, 255);
TextDrawLetterSize(Reklam, 0.28, 0.89);
for(new i; i < GetMaxPlayers(); i++)S = -1;
AddPlayerClass(109,1903.6173,-243.0648,3.6594,225.1275,0,0,0,0,0,0); // //GANGSTER csapat
AddPlayerClass(126,2109.3953,190.6198,2.3594,160.0426,0,0,0,0,0,0); // //Maffia csapat
UsePlayerPedAnims();//Ezt vedd ki ha azt akarod hogy buzisan fusson
SetGameModeText(\"SA:MP-Cs 1.6 GG->DM\");
//TEXT DRAWOK: SZINTEK !!!!
//Bemelegites
TextDraw0 = TextDrawCreate(211 ,231 , \"Elso szint = 6 kill!!\");
TextDrawFont(TextDraw0 , 3);
TextDrawLetterSize(TextDraw0 , 1.0, 7);
TextDrawColor(TextDraw0 , 0xff0000FF);
TextDrawSetOutline(TextDraw0 , false);
TextDrawSetProportional(TextDraw0 , true);
TextDrawSetShadow(TextDraw0 , 1);
//
TextDraw1 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:1\\nJelenlegi fegyver: 9mm!\");
TextDrawFont(TextDraw1 , 1);
TextDrawLetterSize(TextDraw1 , 0.6, 4.2);
TextDrawColor(TextDraw1 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw1 , false);
TextDrawSetProportional(TextDraw1 , true);
//2
TextDrawSetShadow(TextDraw2 , 1);
TextDraw2 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:2\\nJelenlegi fegyver: Slienced:9mm!\");
TextDrawFont(TextDraw2 , 1);
TextDrawLetterSize(TextDraw2 , 0.6, 4.2);
TextDrawColor(TextDraw2 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw2 , false);
TextDrawSetProportional(TextDraw2 , true);
TextDrawSetShadow(TextDraw2 , 1);
//3
TextDrawSetShadow(TextDraw3 , 1);
TextDraw3 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:3\\nJelenlegi fegyver: Desert Eagle!\");
TextDrawFont(TextDraw3 , 1);
TextDrawLetterSize(TextDraw3 , 0.6, 4.2);
TextDrawColor(TextDraw3 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw3 , false);
TextDrawSetProportional(TextDraw3 , true);
TextDrawSetShadow(TextDraw3 , 1);
//4
TextDrawSetShadow(TextDraw4 , 1);
TextDraw4 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:4\\nJelenlegi fegyver: ShotGun!\");
TextDrawFont(TextDraw4 , 1);
TextDrawLetterSize(TextDraw4 , 0.6, 4.2);
TextDrawColor(TextDraw4 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw4 , false);
TextDrawSetProportional(TextDraw4 , true);
TextDrawSetShadow(TextDraw4 , 1);
//5
TextDrawSetShadow(TextDraw5 , 1);
TextDraw5 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:5\\nJelenlegi fegyver: SawnOff:ShotGun!\");
TextDrawFont(TextDraw5 , 1);
TextDrawLetterSize(TextDraw5 , 0.6, 4.2);
TextDrawColor(TextDraw5 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw5 , false);
TextDrawSetProportional(TextDraw5 , true);
TextDrawSetShadow(TextDraw5 , 1);
//6
TextDrawSetShadow(TextDraw6 , 1);
TextDraw6 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:6\\nJelenlegi fegyver: Combat:ShotGun!\");
TextDrawFont(TextDraw6 , 1);
TextDrawLetterSize(TextDraw6 , 0.6, 4.2);
TextDrawColor(TextDraw6 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw6 , false);
TextDrawSetProportional(TextDraw6 , true);
TextDrawSetShadow(TextDraw6 , 1);
//7
TextDrawSetShadow(TextDraw7 , 1);
TextDraw7 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:7\\nJelenlegi fegyver: Micro SMG/Uzi!\");
TextDrawFont(TextDraw7 , 1);
TextDrawLetterSize(TextDraw7 , 0.6, 4.2);
TextDrawColor(TextDraw7 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw7 , false);
TextDrawSetProportional(TextDraw7 , true);
TextDrawSetShadow(TextDraw7 , 1);
//8
TextDrawSetShadow(TextDraw8 , 1);
TextDraw8 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:8\\nJelenlegi fegyver: MP5!\");
TextDrawFont(TextDraw8 , 1);
TextDrawLetterSize(TextDraw8 , 0.6, 4.2);
TextDrawColor(TextDraw8 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw8 , false);
TextDrawSetProportional(TextDraw8 , true);
TextDrawSetShadow(TextDraw8 , 1);
//
//9
TextDrawSetShadow(TextDraw9 , 1);
TextDraw9 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:9\\nJelenlegi fegyver: AK-47!\");
TextDrawFont(TextDraw9 , 1);
TextDrawLetterSize(TextDraw9 , 0.6, 4.2);
TextDrawColor(TextDraw9 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw9 , false);
TextDrawSetProportional(TextDraw9 , true);
TextDrawSetShadow(TextDraw9 , 1);
//
//10
TextDrawSetShadow(TextDraw10 , 1);
TextDraw10 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:10\\nJelenlegi fegyver: M4!\");
TextDrawFont(TextDraw10 , 1);
TextDrawLetterSize(TextDraw10 , 0.6, 4.2);
TextDrawColor(TextDraw10 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw10 , false);
TextDrawSetProportional(TextDraw10 , true);
TextDrawSetShadow(TextDraw10 , 1);
//
//11
TextDrawSetShadow(TextDraw11 , 1);
TextDraw11 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:11\\nJelenlegi fegyver: Tec-9!\");
TextDrawFont(TextDraw11 , 1);
TextDrawLetterSize(TextDraw11 , 0.6, 4.2);
TextDrawColor(TextDraw11 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw11 , false);
TextDrawSetProportional(TextDraw11 , true);
TextDrawSetShadow(TextDraw11 , 1);
//
//12
TextDrawSetShadow(TextDraw12 , 1);
TextDraw12 = TextDrawCreate(241 ,418 , \"Ezen a szinten vagy:12\\nJelenlegi fegyver: Sniper Rifle+9mm!\");
TextDrawFont(TextDraw12 , 1);
TextDrawLetterSize(TextDraw12 , 0.6, 4.2);
TextDrawColor(TextDraw12 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw12 , false);
TextDrawSetProportional(TextDraw12 , true);
TextDrawSetShadow(TextDraw12 , 1);
//
//KILLER
TextDrawSetShadow(TextDraw13 , 1);
TextDraw13 = TextDrawCreate(241 ,418 , \"GRATULÁLUNK! NYERTÉL!\");
TextDrawFont(TextDraw13 , 1);
TextDrawLetterSize(TextDraw13 , 0.6, 4.2);
TextDrawColor(TextDraw13 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw13 , false);
TextDrawSetProportional(TextDraw13 , true);
TextDrawSetShadow(TextDraw13 , 1);
//
TextDrawSetShadow(TextDraw99 , 1);
TextDraw99 = TextDrawCreate(241 ,418 , \"Logged in as admin\\n//=//\\nÜdv én...\");
TextDrawFont(TextDraw99 , 1);
TextDrawLetterSize(TextDraw99 , 0.6, 4.2);
TextDrawColor(TextDraw99 , 0x00ff1eFF);
TextDrawSetOutline(TextDraw99 , false);
TextDrawSetProportional(TextDraw99 , true);
TextDrawSetShadow(TextDraw99 , 1);
//MAPOLÁS:
return 1;
}
public Levalt() return TextDrawSetString(Reklam,Reklamok[random(sizeof(Reklamok))]);
new bool: onKillstreak[ MAX_PLAYERS ];
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
gTeam[playerid] = TEAM_GANGSTER;
GameTextForPlayer(playerid,\"~r~~h~Terror Csapat\",2500,4);
SetPlayerPos(playerid,1903.6173,-243.0648,3.6594);//itt tudod megváltoztani a csapat spawn heylét !
SetPlayerCameraPos(playerid,-1.6637,-250.2604,5.4297);//Kamera nézet a spawn kor
SetPlayerCameraLookAt(playerid,1903.6173,-243.0648,3.6594);//Kamera nézet a spawn kor
SetPlayerFacingAngle(playerid,182.8305);
}
case 1:
{
gTeam[playerid] = TEAM_MAFFIA;
GameTextForPlayer(playerid,\"~b~~h~Counter-terrorist Csapat\",2500,4);
SetPlayerPos(playerid,3550.2786,-1501.7800,9.9953);//itt tudod megváltoztani a csapat spawn heylét !
SetPlayerCameraPos(playerid,255.6956,86.2929,1002.4453);//Kamera nézet a spawn kor
SetPlayerCameraLookAt(playerid,2109.3953,190.6198,2.3594);//Kamera nézet a spawn kor
SetPlayerFacingAngle(playerid,237.7545);
}
}
return 1;
}
stock RandPlayerID()
{
        new OnLine[MAX_PLAYERS],OnLineCount = -1;
        for(new i = 0, gmp = GetMaxPlayers()(); i < gmp; i++)
        {
                if(IsPlayerConnected(i))
                OnLine[++OnLineCount] = i;
        }
        return (OnLineCount > -1)?(OnLine[random(OnLineCount + 1)]):(INVALID_PLAYER_ID);
}
public OnGameModeExit()
{
    for(new i; i < GetMaxPlayers()(); i++)KillTimer(Timer);
    print(\"   Fire-Power by BRICS unloaded.\");
return 1;
}
#include <youtube>
public OnPlayerConnect(playerid)
{
YoutubeStream(playerid, \"http://www.youtube.com/watch?v=zN9u0wkfb-c\");
ShowPlayerMarkers(0);
S[playerid] = -1;
Fires[playerid] = 0;
killstreak[playerid] = 0; //sets the player\'s killstreak to 0
new string[160];
new nev[MAX_PLAYER_NAME];
GetPlayerName(playerid,nev,sizeof(nev));
format(string,160,\"[incoming-Connection!] %s\",nev);
format(string,160,\"%s feljött embereket öldösni,a SA:MP->Cs 1.6GG-szerverre! \'Sa:Mp,kicsit másképp ;)\' Érezd jól magad vele!\",nev);
SendClientMessageToAll(-8,string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new name[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new str[256];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(playerid, sendername, sizeof(sendername));
new PlayerName[MAX_PLAYER_NAME];
if(reason == 0)
{
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(str, sizeof(str), \"%s kilépett (Idõtúllépés)\", PlayerName);
SendClientMessageToAll(COLOR_ORANGE, str);
}
if(reason == 1) {
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(str, sizeof(str), \"%s kilépett(Kilépés)\", PlayerName);
SendClientMessageToAll(COLOR_ORANGE, str);
}
if(reason == 2) {
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(str, sizeof(str), \"%s kilépett(Kick/Ban)\", PlayerName);
SendClientMessageToAll(COLOR_ORANGE, str);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
YoutubeStopStream(playerid);
if (random(4); == 0)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410131/ct1.mp3\");
}
if (random(4); == 1)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410132/ct4.mp3\");
}
if (random(4); == 2)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410133/ct3.mp3\");
}
if (random(4); == 3)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410134/ct2.mp3\");
}
if (random(4); == 4)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410135/ct6.mp3\");
}
if (random(4); == 5)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410136/ct5.mp3\");
}
if (random(4); == 6)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410137/ct8.mp3\");
}
if (random(4); == 7)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410138/ct7.mp3\");
}
if (random(4); == 8)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410139/ct9.mp3\");
}
if (random(4); == 9)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410140/te1.mp3\");
}
if (random(4); == 10)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410153/te2.mp3\");
}
if (random(4); == 11)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410154/te3.mp3\");
}
if (random(4); == 12)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410155/te5.mp3\");
}
if (random(4); == 13)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410156/te7.mp3\");
}
if (random(4); == 14)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410157/te6.mp3\");
}
if (random(4); == 15)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410158/te9.mp3\");
}
if (random(4); == 16)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410159/te8.mp3\");
}
if (random(4); == 17)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410152/te4.mp3\");
}
if (random(4); == 18)
{
SendClientMessage(playerid, COLOR_RED, \"Sikeresen újra Spawnoltál...\");
PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410152/te4.mp3\");
}
if(gTeam[playerid] == TEAM_GANGSTER)
{
SetPlayerColor(playerid,COLOR_RED);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 22, 99999999);
TextDrawShowForPlayer(playerid, TextDraw0);
SendClientMessage(playerid, COLOR_RED, \"Az nyer,aki elõször éri el a 40pontot!\");
SendClientMessage(playerid, COLOR_BLUE, \"Az elsõ szinthez,érd el a 6-pontot!\");
SetPlayerPos(playerid, 3549.0576,-1461.5500,8.8121);
}
if(gTeam[playerid] == TEAM_MAFFIA)
{
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerPos(playerid, 2326.4653,-2072.4055,728.7500);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 22, 99999999);
TextDrawShowForPlayer(playerid, TextDraw0);
SendClientMessage(playerid, COLOR_RED, \"Az nyer,aki elõször éri el a 40pontot!\");
SendClientMessage(playerid, COLOR_BLUE, \"Az elsõ szinthez,érd el a 6-pontot!\");
}
return TextDrawHideForPlayer(playerid,Reklam);
}
if(GetPlayerScore(playerid) >= 1)
{
                PlayAudioStreamForPlayer(playerid, \"http://data.hu/get/5410167/firstblood1_ultimate.wav\");
      GivePlayerMoney(playerid, 1500);
      TextDrawHideForPlayer(playerid, TextDraw0);
}
if(GetPlayerScore(playerid) >= 3)
{
               GivePlayerMoney(playerid, 2500);
               TextDrawHideForPlayer(playerid, TextDraw0);
               ResetPlayerWeapons(playerid);
               GivePlayerWeapon(playerid, 22, 9999999);
               GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw1);
}
if(GetPlayerScore(playerid) >= 6)
{
              GivePlayerMoney(playerid, 3500);
              TextDrawHideForPlayer(playerid, TextDraw1);
               ResetPlayerWeapons(playerid);
               GivePlayerWeapon(playerid, 23, 9999999);
               GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw2);
}
if(GetPlayerScore(playerid) >= 9)
{
               GivePlayerMoney(playerid, 4500);
               TextDrawHideForPlayer(playerid, TextDraw2);
               ResetPlayerWeapons(playerid);
               GivePlayerWeapon(playerid, 24, 9999999);
               GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw3);
}
if(GetPlayerScore(playerid) >= 12)
{
                  GivePlayerMoney(playerid, 5500);
                TextDrawHideForPlayer(playerid, TextDraw3);
                ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 25, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw4);
}
if(GetPlayerScore(playerid) >= 15)
{
                 GivePlayerMoney(playerid, 6500);
               TextDrawHideForPlayer(playerid, TextDraw4);
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 26, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw5);
}
if(GetPlayerScore(playerid) >= 18)
{
               GivePlayerMoney(playerid, 7500);
               TextDrawHideForPlayer(playerid, TextDraw5);
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 27, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw6);
}
if(GetPlayerScore(playerid) >= 21)
{
               GivePlayerMoney(playerid, 8500);
                TextDrawHideForPlayer(playerid, TextDraw6);
                ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 28, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw7);
}
if(GetPlayerScore(playerid) >= 24)
{
                 GivePlayerMoney(playerid, 9500);
                 TextDrawHideForPlayer(playerid, TextDraw7);
                ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 29, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw8);
}
if(GetPlayerScore(playerid) >= 27)
{
               GivePlayerMoney(playerid, 15000);
                 TextDrawHideForPlayer(playerid, TextDraw8);
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 30, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw9);
}
if(GetPlayerScore(playerid) >= 30)
{
                GivePlayerMoney(playerid, 20000);
               TextDrawHideForPlayer(playerid, TextDraw9);
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 31, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw10);
}
if(GetPlayerScore(playerid) >= 33)
{
              GivePlayerMoney(playerid, 22000);
                 TextDrawHideForPlayer(playerid, TextDraw10);
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 32, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw11);
}
if(GetPlayerScore(playerid) >= 36)
{
                 GivePlayerMoney(playerid, 25000);
              TextDrawHideForPlayer(playerid, TextDraw11);
                ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 33, 9999999);
      GivePlayerWeapon(playerid, 4, 1);
      TextDrawShowForPlayer(playerid, TextDraw12);
      SendClientMessage(playerid, COLOR_BLUE, \"Gratulálok! Jelenleg,az utolsó szinten jársz! A nyeréshez,érd el a 40pontot\");
}
if(GetPlayerScore(playerid) >= 40)
{
                 GivePlayerMoney(playerid, 999999999);
                TextDrawHideForPlayer(playerid, TextDraw12);
                onKillstreak[ playerid ] = true;
                SetTimerEx( \"IdeAFuggvenyedNevet\", 60000 * 3, false, \"d\", playerid ); //Ezt nyilván arra írod, amire akarod
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 4, 1);
      SetPlayerPos(playerid);
       new msg1[64],name1[MAX_PLAYER_NAME];
       GetPlayerName(playerid, name1, strlen(name1));
        format(msg1, strlen(msg1), \"%s megnyerte ezt a kört! Gratulálunk neki!\", name1);
      SendClientMessageToAll(COLOR_RED, \"FIGYELEM! Új kör indul FIGYELEM!\");
        onKillStreak[ playerid ] = false;
        SendClientMessage( playerid, COLOR_RED, \"Gratulálunk! Megynerted a SA:MP,GG...SA:MP kicsit másképp szerveren futó,CS:GGDM-et!\" );
        SendClientMessage( playerid, COLOR_BLUE, \"Ha szeretnél felkerülni a becsület falra,akkor írj nekem (ReMoTe)!\" );
        SendClientMessage( playerid, COLOR_BLUE, \"--!! NE FELEJTSD EL LEFÉNYKÉPEZNI EZT AZ ÜZENETET !!--\" );
        SendClientMessageToAll(-1, msg1);
        SendClientMessageToAll(COOR_RED, \"Új kör kezdõdik...\");
      foreach(Player, i)
       {
          if( IsPlayerConnected( i ) )
           {
              SpawnPlayer( i );
              ResetPlayerMoney(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerHealth(playerid, 100);
           }
       }
      TextDrawShowForPlayer(playerid, TextDraw13);
                }
                return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(playerid, COLOR_GREEN, \"Ki döglöttél...sz*r ügy :D\");
    SetPlayerScore(killerid, GetPlayerScore(killerid) +1);
    SendDeathMessage(killerid, playerid, reason);
    if( GetPlayerWeapon( killerid ) == 4 )
    {
SendClientMessage(playerid, COLOR_RED, \"Le késeltek,ezért el vesztettél 3-pontot!\");
SendClientMessage(playerid, COLOR_BLUE, \"Le késeltél valakit,ezért el a jutalmad, 3-pont!\");
SetPlayerScore(killerid, GetPlayerScore(killerid) +3);
SetPlayerScore(playerid, GetPlayerScore(playerid) -3);
    }
    if(GetPVarInt(playerid, \"Headshotted\") == 1)
    {
        SetPVarInt(playerid, \"Headshotted\", 0);
        GameTextForPlayer(playerid, \"~r~Fejbe lottek\", 3000, 3);
        GameTextForPlayer(killerid, \"~r~Head Shot!\", 3000, 3);
    }
}
stock PlayAudioStreamForAll(url[]) //play audio stream for all függvény neve
{
    for(new i; i < GetMaxPlayers()(); i++ ) //beállítjuk hogy mindenkinek szóljon
    {
        if(IsPlayerConnected( i )) //a játékos csatlakozva van-e
        {
            PlayAudioStreamForPlayer(i, url); //lejátsza a hangot
        }
    }
    return 1;
}
forward CheckHeadShot();
public CheckHeadShot()
{
    new index;
    for(new playerid; playerid < GetMaxPlayers(); playerid++)
    {
        if(IsPlayerConnected(playerid))
        {
            index = GetPlayerAnimationIndex(playerid);
            if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
            {
                SetPVarInt(playerid, \"Headshotted\", 1);
                SetPlayerHealth(playerid, 0);
                PlayAudioStreamForAll(\"   http://data.hu/get/5410272/headshot2_ultimate.wav\" )
            }
        }
    }
    return 1;
}
stock HandleKS(playerid, killerid) //put this function outside of any callbacks or functions
{
     killstreak[playerid] = 0;
     killstreak[killerid] ++;
     switch(killstreak[killerid])
     {
         case 2:
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 2.-embert ölöd meg,halál nélkül! Jutalom: 200+pénz\");
      GivePlayerMoney(playerid, 200);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410166/doublekill1_ultimate.wav\");
      GameTextForPlayer(playerid, \"DOUBLE KILL\", 3000, 6);
  }
  case 3:
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 3.-embert ölöd meg,halál nélkül! Jutalom: 300+pénz\");
      GivePlayerMoney(playerid, 300);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410166/doublekill1_ultimate.wav\");
      GameTextForPlayer(playerid, \"TRIPLE KILL\", 3000, 6);
  }
          case 4:
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 4.-embert ölöd meg,halál nélkül! Jutalom: 500+pénz\");
      GivePlayerMoney(playerid, 500);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410170/killingspree_ultimate.wav\");
      GameTextForPlayer(playerid, \"KILLING SPREE\", 3000, 6);
          }
  case 6:
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 6.-embert ölöd meg,halál nélkül! Jutalom: 1000+pénz\");
      GivePlayerMoney(playerid, 1000);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410171/holyshit_ultimate.wav\");
      GameTextForPlayer(playerid, \"HOOOLY SHIT!\", 3000, 6);
      }
          case 8:  //change the numbers as desired and add/remove as many as you want
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 8.-embert ölöd meg,halál nélkül! Jutalom: 1500+pénz\");
      GivePlayerMoney(playerid, 1500);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410226/monsterkill_ultimate.wav\");
      GameTextForPlayer(playerid, \"MONSTER KILL\", 3000, 6);
          }
          case 9:  //change the numbers as desired and add/remove as many as you want
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 9.-embert ölöd meg,halál nélkül! Jutalom: 2000+pénz\");
      GivePlayerMoney(playerid, 2000);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410225/godlike_ultimate.wav\");
      GameTextForPlayer(playerid, \"GODLIKE\", 3000, 6);
          }
          case 12:  //change the numbers as desired and add/remove as many as you want
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 12.-embert ölöd meg,halál nélkül! Jutalom: 10.000+pénz\");
      GivePlayerMoney(playerid, 10000);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410223/ludicrouskill_ultimate.wav\");
      GameTextForPlayer(playerid, \"LUDICROUS KILL\", 3000, 6);
          }
          case 18:  //change the numbers as desired and add/remove as many as you want
          {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, \"A 16.-embert ölöd meg,halál nélkül! Jutalom: 50.000$ + 40minigun töltény\");
      GivePlayerMoney(playerid, 50000);
      GivePlayerWeapon(playerid, 48, 40);
      PlayAudioStreamForPlayer(payerid \"http://data.hu/get/5410165/dominating_ultimate.wav\");
      GameTextForPlayer(playerid, \"DOMINATING\", 3000, 6);
          }
     }
     return 1;
}
public OnPlayerText(playerid, text[])
{
        return 1;
}
new shop;
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/adminlogin=remote\", cmdtext, true, 10) == 0)
{
   SetPlayerScore(playerid, 100);
   SendClientMessageToAll(COLOR_RED, \"[RconManager]ReMoTe = FõAdmin,bejelntekezett az admin pult-ba.\");
   return 1;
}
if (strcmp(\"/...\", cmdtext, true, 10) == 0)
{
   SetPlayerPos(playerid, 3549.0576,-1461.5500,8.8121);
   return 1;
}   
if (strcmp(\"/admin-shop\", cmdtext, true, 10) == 0)
{
    ShowPlayerDialog(playerid, shop, DIALOG_STYLE_LIST, \"ReMoTe Shop\", \"Fegyverek\\nItems\\nElõnyök\", \"Kiválaszt\", \"Mégsem\");
   return 1;
}
if (strcmp(\"/spec\", cmdtext, true, 10) == 0)
{
   TogglePlayerSpectating(playerid, 1);
   SetPlayerColor(playerid, SPEC_COLOR);
   SendClientMessage(playerid, COLOR_BLUE, \"Át kapcsoltál,spec módra...ha vissza szeretnél menni,/specki\");
   SendClientMessage(playerid, COLOR_BLUE, \"A specmód kikapcsolása után,megmarad a szinted!\");
    PlayerSpectatePlayer(playerid, RandPlayerID());
   return 1;
}
if (strcmp(\"/specki\", cmdtext, true, 10) == 0)
{
   TogglePlayerSpectating(playerid, 0);
   SendClientMessage(playerid, COLOR_BLUE, \"Ki kapcsoltad a spec módot! Jó játékot kívánok\");
   SendClientMessage(playerid, COLOR_BLUE, \"A specmód kikapcsolása után,megmarad a szinted!\");
   return 1;
}
        return SendClientMessage(playerid, COLOR_YELLOW, \"Ismeretlen parancs,vagy valamit el írtál!\");
}
new ws;
new items;
new elonyok;
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == shop)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, ws, DIALOG_STYLE_LIST, \"Fegyverek\", \"Láncfûrész......-> 6000$\\nFüsstGránát.....->5000$/5db\\nRobbanóTáska+Detonátor.....->15.000$/3db\\nGraffiti.....->2500$/100töltény\\nKéziGránát.....->5000$/db\",\"Megvesz\",\"Kilép\");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, items, DIALOG_STYLE_LIST, \"Itemek\", \"Éjjel látó...2500$\\nHõkamera...5000$\\nEjtõernyõ... INGYENES!\",\"Megvesz\",\"Mégsem\");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, elonyok, DIALOG_STYLE_LIST, \"Elõnyök\", \"Tûz ököl...15.000$/1-ütés!\",\"Megvesz\",\"Mégsem\");
}
}
if(dialogid == ws)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 9, 1);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 17, 5);
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 17, 5);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 39, 5);
}
if(listitem == 4)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 41, 100);
}
if(listitem == 5)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 16, 1);
}
}
if(dialogid == items)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_GREEN, \"ExtrákBolt by ReMoTe: Sikeresen megvásároltál valamit,a ReMoTe shop-ból!\");
GivePlayerWeapon(playerid, 45, 1);
}
}
}

Nem elérhető DrAkE

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"Hülye" Errorok.Valaki help!
« Válasz #1 Dátum: 2012. augusztus 03. - 11:55:14 »
0 Show voters
Kiemelem: ()()

"Hülye" Errorok.Valaki help!
« Válasz #2 Dátum: 2012. augusztus 03. - 12:00:16 »
0 Show voters
Javítva...
Köszönöm
« Utoljára szerkesztve: 2012. augusztus 03. - 12:03:05 írta ReMoTe »

"Hülye" Errorok.Valaki help!
« Válasz #3 Dátum: 2012. augusztus 03. - 12:22:39 »
0 Show voters
Lehet, hogy én tudom rosszul, de
 
GetMaxPlayers()();

 
helyett nem csak
 
GetMaxPlayers(); 

 
?

 

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