function load()
    for index, weapon in pairs(weapons) do
        tex = engineLoadTXD ( \"weap/\"..weapon.fileName.. \".txd\", weapon.model )
        engineImportTXD ( tex, weapon.model )
        mod = engineLoadDFF ( \"weap/\"..weapon.fileName.. \".dff\", weapon.model )
        engineReplaceModel ( mod, weapon.model )
    end
end