function load()
for index, weapon in pairs(weapons) do
tex = engineLoadTXD ( \"weap/\"..weapon.fileName.. \".txd\", weapon.model )
engineImportTXD ( tex, weapon.model )
mod = engineLoadDFF ( \"weap/\"..weapon.fileName.. \".dff\", weapon.model )
engineReplaceModel ( mod, weapon.model )
end
end