function fix (playerSource)
local theVehicle = getPedOccupiedVehicle (playerSource)
if theVehicle and getVehicleController ( theVehicle ) == playerSource then
fixVehicle (theVehicle)
outputChatBox (\"Your vehicle has been fixed !\" , thePlayer)
end
end
addCommandHandler (\"fix\" , fix)
bindKey(source, \"b\", \"Down\", fix)
Ez?