function flip ()
local x,y,z = getCameraMatrix(localPlayer)
setCameraMatrix(x,y,z+50,x,y,z)
fadeCamera(false,5,255,255,255)
local theVehicle = getPedOccupiedVehicle ( localPlayer )
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then
local rx, ry, rz = getVehicleRotation ( theVehicle )
if ( rx > 110 ) and ( rx < 250 ) then
local x, y, z = getElementPosition ( theVehicle )
setVehicleRotation ( theVehicle, rx + 180, ry, rz )
setElementPosition ( theVehicle, x, y, z + 2 )
fadeCamera (true)
setCameraTarget(getLocalPlayer())
end
end
end
addCommandHandler ( \"flip\" , flip )
sziasztok az lenne a kerdesem hogy miert nem csinalja vissza a kamerát ?