Sziasztok az lenne a kerdeseme hogy melyik az a script amely a fegyvert a hatadra teszi ?
ez lenne az ? ha igen akkor nem megy :
weapons = { }
function weaponSwitch(prevSlot, newSlot)
local weapon = getPedWeapon(source, prevSlot)
local newWeapon = getPedWeapon(source, newSlot)
if (weapons[source] == nil) then
weapons[source] = { }
end
if (weapon == 30 or weapon == 31 or weapon == 25 or weapon == 27 or weapon == 33 or weapon == 34) and (isPedInVehicle(source)==false) then
if (weapons[source][1] == nil or weapons[source][2] ~= weapon or weapons[source][3] ~= isPedDucked(source)) then -- Model never created
weapons[source][1] = createModel(source, weapon)
weapons[source][2] = weapon
weapons[source][3] = isPedDucked(source)
else
local object = weapons[source][1]
destroyElement(object)
weapons[source] = nil
end
elseif weapons[source] and weapons[source][1] and ( newWeapon == 30 or newWeapon == 31 or newWeapon == 25 or newWeapon == 27 or newWeapon == 33 or newWeapon == 34 or getPedTotalAmmo(source, 5) == 0 ) then
local object = weapons[source][1]
destroyElement(object)
weapons[source] = nil
end
end
addEventHandler(\"onPlayerWeaponSwitch\", getRootElement(), weaponSwitch)
addEventHandler(\"onClientPlayerWeaponSwitch\", getRootElement(), weaponSwitch)
function playerEntersVehicle(player)
if (weapons[player]) then
local object = weapons[player][1]
if (isElement(object)) then
destroyElement(object)
end
end
end
addEventHandler(\"onClientVehicleEnter\", getRootElement(), playerEntersVehicle)
function playerExitsVehicle(player)
if (weapons[player]) and ( getPedTotalAmmo(player, 5) or 0 ) > 0 then
local weapon = weapons[player][2]
if (weapon) then
weapons[player][1] = createModel(player, weapon)
weapons[player][3] = isPedDucked(player)
end
end
end
addEventHandler(\"onClientVehicleExit\", getRootElement(), playerExitsVehicle)
function createModel(player, weapon)
local bx, by, bz = getPedBonePosition(player, 3)
local x, y, z = getElementPosition(player)
local r = getPedRotation(player)
crouched = isPedDucked(player)
local ox, oy, oz = bx-x-0.13, by-y-0.25, bz-z+0.25
if (crouched) then
oz = -0.025
end
local objectID = 355
if (weapon==31) then
objectID = 356
elseif (weapon==30) then
objectID = 355
elseif (weapon==25) then
objectID = 349
elseif (weapon==27) then
objectID = 351
elseif (weapon==33) then
objectID = 357
elseif (weapon==34) then
objectID = 358
end
local currobject = weapons[player][1]
if (isElement(currobject)) then
destroyElement(currobject)
end
local object = createObject(objectID, x, y, z)
attachElements(object, player, ox, oy, oz, 0, 60, 0)
setElementCollisionsEnabled(object, false)
return object
end